Oh okay, I thought the sorting map was mandatory. But no, the characters will never need to change size.
If not using a sorting map, how can I make sure, that the NPC is always behind the player character?
2D, and the character need not be interactive, but he will need to be able to speak. At the moment I used Visibility on the sprite child. Is that problematic in any way?
You can crea1te a local bool variable called e.g. "First time run scene" and set its initial value to true. Then in your cutscene check if the variable is true, and if it is, run the rest of the cutscene. End the cutscene with setting the …
Okay, I managed to fix it now. For anyone who might be having the same issue in the future: I removed the Content Size Fitter from the element containing the text component, then I unticked both "width" and "height" for "chi…
Thanks for the reply!
I am aware of the warning, but if I remove the Content Size Fitter from the element containing the text component, it will just keep whatever size I explicitly set on the Rect Transform.
Anyway, I'm not totally sure how the U…
Ah, you know what, I was just going to say, that the updated script made no difference, but then when checking the effect of removing the script, and the result was still the same, it dawned on me.
The problem was that my navmesh was still just the…
I'd do that with a bool variable. Create a local bool variable called e.g. "Object spinning" and set its initial value to false. Then when interacting with the hotspot check the value of the variable - if false start animation and set vari…
@ChrisIceBox
I've encountered a problem with this navigation method. Initially it's working fine, but if I have a hotspot set to "player action = walk to marker", the player walks on the Y axis. Which is strange actually, since the marker…
So, with the new AC update my hotspot label updates correctly with the label of the interaction icon I have set for my Single interaction hotspot. But when I move the cursor away from the hotspot, the label updates to the name of the first item on m…
I just updated to v1.67.0, and now the 'Vertical movement' slider has disappeared from my Settings manager. The 'Override vertical movement' from my scene manager also seems to have vanished?