It has a constant ID
New camera: NavCam 1 (AC.GameCamera2D), ID: 0, Old camera: NavCam 1 (AC.GameCamera2D), ID: 44016
first and repeated action print the same
I finally figured out, it is due to the corruption of AC package file,
It was downloaded and keep importing the wrong version even I deleted the entire asset and reimport ac again.
I somehow deleted the ac package file on appdata/roaming/unity
red…
Sorry for late reply
Line 140 in ActionPlayerSwitch is
KickStarter.mainCamera.SetGameCamera (oldCamera);
I am not able to find "oldCamera.MoveCameraInstant ();"
My version is 1.72.4
Detail of my suitation:
I am talking about camera mo…
I am sorry after the new patch, i am not able to turn snapping off again.
Either by using actionlist
or by code:
ActionPlayerSwitch playerSwitch = ScriptableObject.CreateInstance();
playerSwitch.playerID = targetId;
playerSwitch.ta…
with the new update
even comment out line 209
KickStarter.mainCamera.attachedCamera.MoveCameraInstant ()
or turn alwayssnapcamera off
will snap the camera
It is cause by line 140
KickStarter.mainCamera.SetGameCamera (oldCamera,0f,MoveMethod.Linea…
Thx, but when i turn the source to unity Ui prefab,... there is no transition time option,
if i use adventure creator instead i cant place the text at the middle of my screen , disregarding the length of the text
Yes i worked, sorry for late reply, Thx for helping out
and i wonder if i can keep the subtitle menu when i pause the timeline, for now it is gone.
Looks like it is not supported currently, if so it is perfectly fine, cant ask for more, just wonde…
I am now disabling the spriteRenderer instead of the Char gameobject itself so it works fine.
To recreate the issue
i simply set the char gameobject.setactive(false) at start()
then on OnPlayableDirectorPlayed event
i set that char gameobject.setac…
I find out it is actually cause by disabling the Character before the timeline plays
hence, when i enable them when the timeline begins Ac may not be able to get a reference to a character in scene by ID.
And, another question, i cant not preview …
I've do my study and wrote my custom interaction method.
There is still one question remains as the thread suggested
There exists sometime i would like to intercept the left click on navmesh
So that when i clicked on a hotspot(custom one) the playe…
Just to make things clear and check if there are smarter way, the thing i actually want to do with hotspot is
out side the hotspot detection boundary
on single click
player move inside the boundary of the hotspot
inside boundary
on mouseover an…
i guess i will set a child object for my npcs then(to set how above the ui apear the char), since my game is on 2d so cant use plane distance.
Thx Chris
Follow up question, am i still be able to adjust how much afar the panel(the child of canvas) to the speaking character.
it seems like the distance is fixed no matter how i change the rectrans of the panel
may be a offset can be exposed?