Hmm, it seems to work okay with my old NineVerbs UIs if I leave the settings like this: (Image)
On the new NineVerb UIs, they're set to 0/0 on min anchor and 1/1 on max anchor, is it okay to leave them at 0.5 if it looks okay?
The new auto-correct UI dimensions component looked really nice, but I couldn't get it to work with my old canvas, although that has the slightly older paneling hierarchy and I'm still using pixel-perfect camera. I'm not sure how essential it is to …
Thanks, I managed to use the latest ScummInterface script and remove the old script, works perfectly now, thanks! Really nice you've made the text color changing script-side rather than the old animator method.
That's the trouble, I've modified the template fonts, arrangement, buttons, etc, so doing a straight import would require a great deal of remaking the UI. I have the ScummVerbLine script on txtVerbLine, would you recommend I download the template in…
Yes, the cursor manager, and the door in this instance has no LookAt interaction defined. Would I need to mod this in myself (somehow), or would further hooks for this specific listener need adding to AC?
I'd love to, I'm just worried about breaking anything else in this precariously balanced set-up I've worked on since 2017 :( In my script https://www.codepile.net/pile/V4KPl0yE (which I think is based on the original template script unless I'm remem…
I just noticed the light-up and hold doesn't work for unhandled interactions, it only works if the object interaction is defined. I have no Look At itneraction defined for the door, so when he walks to look at the door, the sentence just defaults to…
I compared both 1.71.0 and the recently updated 1.72.4 versions, and 1.71.0 does nothing to my inventory (since I'm not using an item that would be adjusted by the money script) and 1.72.4 definitely changes the first inventory item after running th…
T̶h̶a̶n̶k̶s̶,̶ ̶t̶h̶a̶t̶ ̶w̶o̶r̶k̶s̶ ̶w̶e̶l̶l̶!̶ EDIT: spoke too soon, it's still replacing the first item in my inventory with an item called "1 coins" and replacing the icon with None (it retains the cursor icon though).
I'm trying to t…
I'm having a little trouble with the money script you helped me with a couple of years ago working with the newest version of AC, it keeps replacing my first inventory item with an item with no icon called "1 coins" every time I run the ga…
Thanks, that's really useful! If I'm working with a Look-at where the first time the player says one line (or set of lines) and all subsequent times the player would say a different line, would a component var set-and-check be the best method?
(Imag…
Thanks, I’m still working on the same project since 2016, so I’m not sure if I can use the latest scumm template since my interface is heavily modified (but I’ll take a look to see if that script can be replaced.) Which part of ScummVerbLine needs a…