Ah that's weird - I've never seen an artefact like this. Have you been able to reproduce it/make a video of it? I'm having a hard time picturing it properly. Is the menu source AC or Unity UI?
The issue with ChatGPT is that it just makes stuff up. It's almost ridiculous how annoyed I was reading that code lol - I'm not saying I was annoyed with you, jamesfootlight, just at how the LLM "confidently" bluffs through a solution like…
The files are present and in the correct folder with no duplicates, but when I try to add one of those events in the Events Editor, I get this error (I'm using Unity 2021.2.7f1 and AC 1.80.2):
NullReferenceException: Object reference not set to an …
Hi Chris, sorry for taking a while to get back to you, I've been busy.
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I believe those two actions are in the AC Wikia (though they might be older versions). Either way, updating to AC 1.80.2 fixed the issue!
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It doesn't. I copied/p…
Thank you! The DS actions were updated without issues.
I'm getting a few console warnings after updating:
1
Missing types referenced from component SettingsManager on game object Unblessed_SettingsManager: AC.EventSceneSwitch, Assembly-CSharp …
Thanks, Chris!
I think I read that AC 1.80+ had issues with the Dialogue System integration (something related to the folder DS adds custom actions to?). I saw you and Tony were on it, but how do you recommend I update this without running the risk…
I'm just another AC user, and I don't have time to explain my entire workflow right now, but my 2 cents: I've had some success working with Timeline and signals. I needed AC to do something on the beat of a song, so I added the song to a timeline an…
From what I understood, is this the feature we discussed here, Chris? I ended up not going through with the specific visual effect I was going for at the time, but I'm still interested in it too! I wanted to crossfade between two cameras with the ex…
I think I'd tackle it like this:
I'd create an AC global boolean variable (let's assume its ID is 15) and link it to Options Data, with a start value of false. Then I'd write a script like this:
using UnityEngine; using AC; public class …
If you create a global integer variable, you can keep track of the current time. When the day starts, set it to 7. When the player performs an action (like studying), add 1 to the time variable and run an actionlist that teleports the NPCs to their …
Whenever you want to use a script like this, you first need to look at the "public class" line, and create a .cs file named after it (so in this case, your file would be called SkipMainCursor.cs). Generally, this file can be placed anywher…
Personally, I'd just reassign the action's field to use the NPC you want (the "player actor") instead of the actual player. If you really must assign the actual player for whatever reason, I'd try playing with the position of the player's …
I think the first thing you should keep in mind is that there is no such thing as a "loop running in the NPC's own body". You can have an actionlist that you choose to use only to deal with actions related to a specific NPC, but there's no…
If you just want the NPC to resume the path it was previously following, there is an AC action that does just that. You just have to run it after the conversation is over.
But if you want the NPCs to follow a schedule, this is fairly complicated to…
Hey Chris, I've run into a bug related to this fix. Using the same project as above, after making the change to the Remember script:
* Limit the container by category 1. Assign the worm to category 2
* Open the container menu and try moving the wor…
I'm using AC 1.79.2 and Unity 2021.2.7f1.
Reproduction steps:
* Create a new project and add AC to it.
* Assign the 2D Demo managers and open the park scene.
* Check AC Game Editor > Settings > Inventory > Items can be re-ordered in Menus…