Can that be used to wait until the next scene has finished pre loading, before continuing a string of AC actions?
Basically I can’t get my loading scene to wait and stay on screen, the scene changes before the preload of the main scene has complete…
I too am looking for a Canvas Visibility function for AC, was one ever implemented?
Eg,
Object > Canvas Visibility >Invisible >Affect Children
Although I could also hook up AC to Canvas through menus, I would need to create many, many men…
Found a work around but not a fix.
My object following mouse contains nested objects, those have 'movable' and 'remember movable' AC scripts attached for puzzle usage. If I remove the “remember movable” the code to follow mouse works after scene c…
Is this still the case? Might it be possible to link is sharing Global Achievements and showing a group Inventory for example? AC is perfect tool for creating interactive content I don’t want to move away from it for another project using Photon Eng…
Thanks, hada play around - I have found a way to fix the issue - I'm using the Unity Navigation option, and baked a Nav Mesh.
My NPC's move to locations and markers using PathFinding ticked (they find smooth routes around objects etc on the NavMesh…
To use both the mouse to move a cursor and controller joystick, I've set my project AC settings to Keyboard or Controller and set up the inputs out listed in the manual. This indeed moves mouse pointer cursors about with controller, unfortunately no…
Is it possible to remove all items from inventory but limited that by category?
I assume it's using this...
KickStarter.runtimeInventory.RemoveAllInCategory (int categoryID);
Thanks for the code. Unfortunately I seem to get my exit hotspot AC action list running when entering a hotspot with the mouse (as well as the action list on entering). Do I need to set my action lists to any specific setting? I tried alternating be…
The script works very well to trigger an assigned AC action list on mouse rollover – So I wondered if it possible to extend it to also create the action of On Mouse Leave?
What I’m trying to achieve is when a mouse cursor enters the region of the h…
Updated with AC Version 1.68.3 - Character > Face Direction is now less consistent than before. :'(
To perform any 90 degree turn Left, for example, I must always use Character > Face Direction - Left rather than I used to be able to use Ch…
Yes, this is a 3D game. My main camera is looking from a first person perspective. (though this happens in 3rd person also) The degrees are those of the Unity grid, as taken from the Unity Inspector from either Main Camera, the Camera on the charac…
I’m using Adventure Creator for the Menu's Source.
I would like the on-screen cursor to be able to control the Slider, as it does when I set the project to Keyboard and Mouse. Sadly when the project is set to Keyboard and Controller the on-screen c…