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Antonis

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Antonis
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  • @ChrisIceBox oh so YOU DO make mistakes! :) Just joking you are great!
  • Hi @ChrisIceBox (Quote) this does not exist in the ActionPlayerSwitch.cs I think that you have done the change already cause i have found (Quote) in the script line 237
  • So @ChrisIceBox what do you recommend to do.
  • Disabling NavMesh Agent and NavMesh Agent Integration components on both the players and their NPCs solves it. The change correctly and at the correct locations from the first time. I don't really understand why it works without these cause I though…
  • @ChrisIceBox I did all that you said. This are looking better but we are not there yet! *yes the cropped part is set to Malcolm NPC. Upon start I get both main player and the NPC (liam) at their correct positions. I then move main player to a spot…
  • I again don't undestand the hotspot component, you mean on every item that I have in the game which uses a hotspot? There is no hotspot component on player or NPCs. What you asked for: AC Ver 1.68.3 - Unity Ver 2019.1.6f1 I have two characters Ma…
  • I think I mean the Unity UI cursor since I have Main Cursor Settings: Display cursor set to Never. If I double click the Move2 to see the live Animator I think the white box appears when the animator is at the one frame animation where the cursor i…
  • @ChrisIceBox Well there is still a problem. The cursor works fine, meaning when I click it plays a small 5 frame animation and goes back to being static. But when I click on any hotspot and a dialogue appears, the cursor changes to a static white re…
  • Forget it it's solved, my bad. I had somehow forgotten the Replace mouse cursor check with a static cursor. Thank you so much for taking the time every single time! @ChrisIceBox
  • @ChrisIceBox ok now it works but when i use your png and set it as required by unity for cursors, (RGBA32, no mip maps, Alpha Is transparency, Read/Write Enabled and texture type as cursor or default or sprite ) I get a white box beside the working …
  • A completely blank transparent texture in png format cannot exist. At least photoshop does not save anything when I do so, only if i put something like a dot it will save it. I did the trick with the dot to save the empty png. Now I have an invisib…
  • @ChrisIceBox Solved it! ( Don't know why I can't delete my post over this
  • @ChrisIceBox Ok I am trying the health bar (which is now a hunger bar). I have placed a Unity UI slider bar and have created a global variable named Hunger as float giving it a value of 100. I have created in menus a menu named Bars and have "…
  • I have found this though which I think has to do with the problem! (Quote) I use outline for the text in dialogues. Because the outline in UI is thin I have used 3 outlines so according to the above outline is 150 times x 3 on each character so it …
  • @ChrisIceBox ok I imported the models in small teams that have the same texture and are surely less than 65000 verts (total is 11000) the problem persists. If I make the description dialogue less in length then it doesn't crash with the error.
  • @ChrisIceBox it gives the same error even if i unset the highlight component. It seems like i need to follow your advice and reproduce the scene not as one big FBX. Ok let's pick this up when i have that scene ready. Thank you for the help (as I hav…
  • It is strange. This is what I am getting. https://www.dropbox.com/s/w42kly9metejf1w/error1.jpg?dl=0 One cursor within the red frame which animates upon clicking but does not move. And another cursor which is now shown in print screen that is bigger…
  • I m trying to re create what you said here. One point to ask is, do I set the Click trigger also when there is a transition from the moving animation of the cursor to the other animation that has only one frame? In AC do I remove the cursor ico…
  • One thing I have to contribute is this. In one of the two cases or errors I am getting. I have a large dialogue. The error comes up before the dialogue finishes right in the middle of a word.
  • 272K poly is the whole scene and 141K are the vertices of the scene which consists of many models. I am using Unity ver 2019.1.6f1. I am using a mesh collider if you are talking about the models. The hotspot by default is using a box collider. I…
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