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        <title>Games showcase — Adventure Creator forum</title>
        <link>https://adventurecreator.org/forum/</link>
        <pubDate>Sat, 05 Sep 2026 23:23:04 +0000</pubDate>
        <language>en</language>
            <description>Games showcase — Adventure Creator forum</description>
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    <item>
        <title>Whirlight – No Time To Trip | A point &amp; click adventure made with Adventure Creator</title>
        <link>https://adventurecreator.org/forum/discussion/16929/whirlight-no-time-to-trip-a-point-click-adventure-made-with-adventure-creator</link>
        <pubDate>Sat, 22 Aug 2026 12:17:50 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>ciro_camera</dc:creator>
        <guid isPermaLink="false">16929@/forum/discussions</guid>
        <description><![CDATA[<p>Hi everyone!</p>

<p>I'm Ciro from imaginarylab, a small Italian indie studio. We’ve released our new point &amp; click adventure, Whirlight – No Time To Trip, and I thought it was about time to share it here!</p>

<p>Whirlight was made with Adventure Creator for Unity, which has been a huge part of our development process. We’ve been using AC throughout the whole project, from interactions and inventory to conversations, puzzles, cutscenes and all the other little things that make a point &amp; click adventure work.</p>

<p>And a special thanks definitely goes to Chris. We’ve asked him an almost embarrassing number of questions during development, and he has always been incredibly patient and helpful, even when our requests were probably a little outside the usual AC workflow.</p>

<p>So, after several years of development, here we are!</p>

<p>About the game</p>

<p>Whirlight – No Time To Trip is a comedic, third-person point &amp; click adventure inspired by the classic LucasArts games we grew up with, especially Day of the Tentacle, Monkey Island and Sam &amp; Max, with a bit of Back to the Future thrown into the mix.</p>

<p>You play as two protagonists:</p>

<p>Hector, a slightly eccentric inventor living in the 1960s, and Margaret, a young artist from the 1990s.</p>

<p>After a rather bizarre encounter, they discover a way to travel through time and end up jumping between different eras in an attempt to prevent a catastrophic future.</p>

<p>There are puzzles, strange characters, questionable inventions, time travel, lots of locations to explore and, hopefully, a fair amount of laughs along the way.</p>

<p>Steam: <a href="https://store.steampowered.com/app/2706980/Whirlight__No_Time_To_Trip/" rel="nofollow">https://store.steampowered.com/app/2706980/Whirlight__No_Time_To_Trip/</a></p>

<p>Trailer: <span data-youtube="youtube--Ob3BOYU8Qw?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=-Ob3BOYU8Qw"><img src="https://img.youtube.com/vi/-Ob3BOYU8Qw/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>

<p>We’re a very small team and this has been a pretty long journey for us, so it’s great to finally be able to share the finished game with the Adventure Creator community.</p>

<p>Thanks again to Chris and everyone behind Adventure Creator. It really helped us turn what started as a rather ambitious idea into an actual game. <img src="https://adventurecreator.org/forum/resources/emoji/smile.png" title=":)" alt=":)" height="20" /></p>
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        </description>
    </item>
    <item>
        <title>The Callahan Curse</title>
        <link>https://adventurecreator.org/forum/discussion/16914/the-callahan-curse</link>
        <pubDate>Thu, 06 Aug 2026 01:31:35 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>zeek</dc:creator>
        <guid isPermaLink="false">16914@/forum/discussions</guid>
        <description><![CDATA[<p>After many years of development, my Hand-Painted 2D Adventure Game, The Callahan Curse will release soon on Steam!  This has been a life-long dream of mine, and I just wanted to come on here and thank Chris Burton personally, for designing such an amazing asset to help all of us artists have a way to make our dreams come to life... Thank you, Chris, you are truly awesome!</p>

<p>And now, the trailer and some screenshots!<br />
<span data-youtube="youtube-SbcoSqNtdWo?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=SbcoSqNtdWo"><img src="https://img.youtube.com/vi/SbcoSqNtdWo/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>

<p><a href="https://www.facebook.com/share/p/1BDVuowhgR/" rel="nofollow">https://www.facebook.com/share/p/1BDVuowhgR/</a></p>

<p>Take care,<br />
Isaac</p>
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        </description>
    </item>
    <item>
        <title>Absolution - The Sequel To Alida</title>
        <link>https://adventurecreator.org/forum/discussion/16916/absolution-the-sequel-to-alida</link>
        <pubDate>Fri, 07 Aug 2026 11:49:14 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>Cos_Russo</dc:creator>
        <guid isPermaLink="false">16916@/forum/discussions</guid>
        <description><![CDATA[<p>I built a giant guitar in the middle of the ocean!<br />
I am hoping my seven year indie journey to produce Absolution will strike interest in gamers.<br />
www.alidagame.com</p>
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        </description>
    </item>
    <item>
        <title>The Seven Will Die</title>
        <link>https://adventurecreator.org/forum/discussion/16863/the-seven-will-die</link>
        <pubDate>Fri, 10 Jul 2026 09:33:30 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>mchourdakis</dc:creator>
        <guid isPermaLink="false">16863@/forum/discussions</guid>
        <description><![CDATA[<p>I'm very happy to announce a remake of Mystery House with Unity and Adventure Creator.</p>

<p>Trailer: <span data-youtube="youtube-uOeHmEDLfa0?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=uOeHmEDLfa0"><img src="https://img.youtube.com/vi/uOeHmEDLfa0/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>

<p>View game site <a rel="nofollow" href="https://www.turbo-play.com/tswd" title="here">here</a>.</p>

<p>Music/Sfx created by me, Gfx and Speech is by AI and processed by me.</p>

<p>The idea was to start working in a very small adventure in order to learn all AC has to offer. Until I could generate bg images with my own AI tools this wouldn't be possible, I'm not a gfx artist. I'm <a rel="nofollow" href="https://www.turbo-play.com/" title="a low level audio/image/DSP/AI developer">a low level audio/image/DSP/AI developer</a> with no experience in game development so far, but a lot of DirectX math/background etc.</p>

<p>Next try of course is a remake of Laura Bow 1 and Shadow of the Comet.</p>

<p>This required a considerable amount of CS scripting as well, mainly for manipulating objects because the game is mostly "single scene" with cameras changing all around. And a script for creating navigation meshes from image masks I made. There's also scripting in the riddles but I 'll share these scripts that can be used in various riddles, not only the types in my game.</p>

<p>This game will be free. If anyone wants a quick Windows preview for testing, I 'll be happy to provide one.</p>

<p>Congrats for your work. There's a lot I 've learned about AC.</p>
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        </description>
    </item>
    <item>
        <title>Laura Bow 1: The Colonel's Bequest</title>
        <link>https://adventurecreator.org/forum/discussion/16893/laura-bow-1-the-colonels-bequest</link>
        <pubDate>Wed, 29 Jul 2026 16:56:50 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>mchourdakis</dc:creator>
        <guid isPermaLink="false">16893@/forum/discussions</guid>
        <description><![CDATA[<p>This was just for fun for a game I loved so much in the past, and to explore what Adventure Creator can do.<br />
This isn't going to be released (copyright) but I made it as a video anyway.</p>

<p><span data-youtube="youtube--Jej5DVdqcI?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=-Jej5DVdqcI"><img src="https://img.youtube.com/vi/-Jej5DVdqcI/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>
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        </description>
    </item>
    <item>
        <title>Stuff to do | A puzzle based horror game made with AC</title>
        <link>https://adventurecreator.org/forum/discussion/16888/stuff-to-do-a-puzzle-based-horror-game-made-with-ac</link>
        <pubDate>Sat, 25 Jul 2026 15:22:08 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>Lemarchand</dc:creator>
        <guid isPermaLink="false">16888@/forum/discussions</guid>
        <description><![CDATA[<p>Hello, fellow adventurers,</p>

<p>First time I post about one of my games here. This is a somewhat unusual one for the kind of games that are typically made with AC, but hey, once you understand the tool the possibilities are endless.</p>

<p><a rel="nofollow" href="https://store.steampowered.com/app/3200110/Stuff_to_do/" title="Stuff to do">Stuff to do</a></p>

<p>This is a puzzle based horror game, very atmospheric and unsettling. There is even a survival part close to the end, so feel free to check it out. I have just launched it and every help is welcomed.</p>

<p>Thanks!</p>
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        </description>
    </item>
    <item>
        <title>Bru &amp; Boegie: Episode 2 - Get da SUGAR!</title>
        <link>https://adventurecreator.org/forum/discussion/16879/bru-boegie-episode-2-get-da-sugar</link>
        <pubDate>Sat, 18 Jul 2026 22:54:18 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>mikdog</dc:creator>
        <guid isPermaLink="false">16879@/forum/discussions</guid>
        <description><![CDATA[<p>Hello!<br />
Released the demo for Episode 2, on Steam and itch.io:</p>

<p>Demo on itch:<br />
<a href="https://mikdog.itch.io/bru-boegie-get-da-sugar" rel="nofollow">https://mikdog.itch.io/bru-boegie-get-da-sugar</a></p>

<p>Demo on Steam:<br />
<a href="https://store.steampowered.com/app/3820530/Bru__Boegie_Episode_2__Get_da_SUGAR/" rel="nofollow">https://store.steampowered.com/app/3820530/Bru__Boegie_Episode_2__Get_da_SUGAR/</a></p>

<p>Video a guy made of himself playing through it:<br />
<span data-youtube="youtube-kueyX1ayF_k?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=kueyX1ayF_k"><img src="https://img.youtube.com/vi/kueyX1ayF_k/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>

<p>Cheers.</p>
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        </description>
    </item>
    <item>
        <title>Pushing AC to the limits?  &quot;Earl the Tomb Robber&quot;</title>
        <link>https://adventurecreator.org/forum/discussion/16713/pushing-ac-to-the-limits-earl-the-tomb-robber</link>
        <pubDate>Fri, 06 Mar 2026 05:41:51 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>PinheadGames</dc:creator>
        <guid isPermaLink="false">16713@/forum/discussions</guid>
        <description><![CDATA[<p>Hey everyone! I've been using AC to create Point &amp; Click adventures for years now and I absolutely LOVE it! But at the same time, I've been wanting to push my design skills further and develop something a bit more modern, but I've pretty much been using AC exclusively since the day I first opened up Unity so I'm comfortable with it.  And even though AC isn't necessarily built for it, I've set out to make a hybrid Action/Adventure that features lite combat, plenty of exploration and a health dose of environmental puzzle solving! I hope you guys like what I'm trying to do and support me by following my progress at <a href="https://www.pinheadgames.com/earl-the-tomb-robber.html" rel="nofollow">https://www.pinheadgames.com/earl-the-tomb-robber.html</a></p>

<p>And maybe wishlist too?  <a href="https://store.steampowered.com/app/3522010/Earl_the_Tomb_Robber/" rel="nofollow">https://store.steampowered.com/app/3522010/Earl_the_Tomb_Robber/</a><br />
<strong>CLICK BELOW FOR VIDEO</strong></p>

<p><a rel="nofollow" href="https://youtu.be/u5z8_hfPAsM?si=DwgyMQ_Exc8ZqQ73&amp;t=21" title="&lt;img src=">"&gt;<img src="https://www.pinheadgames.com/uploads/3/4/9/0/34909769/earl-newkey2-6-8-25_orig.jpg" alt="" title="" /></a></p>
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        </description>
    </item>
    <item>
        <title>Who the f*** ate Grandma? A successful P&amp;C game made with AC.</title>
        <link>https://adventurecreator.org/forum/discussion/16868/who-the-f-ate-grandma-a-successful-p-c-game-made-with-ac</link>
        <pubDate>Sat, 11 Jul 2026 07:58:27 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>JeanPatrick</dc:creator>
        <guid isPermaLink="false">16868@/forum/discussions</guid>
        <description><![CDATA[<p>Hello guys,</p>

<p>My P&amp;C game "Who the f*** ate Grandma?" went live on April 23rd on Steam.<br />
<a rel="nofollow" href="https://store.steampowered.com/app/1756100/Who_The_Fuck_Ate_Grandma/" title="https://store.steampowered.com/app/1756100/Who_The_Fuck_Ate_Grandma/">https://store.steampowered.com/app/1756100/Who_The_Fuck_Ate_Grandma/</a><br />
It's a huge success for me, more than I could have expected (around 1K sales / 50+ positive reviews).</p>

<p>I wanted to thank the community for the support during all these years, and especially <a href="https://adventurecreator.org/forum/profile/ChrisIceBox" rel="nofollow">@ChrisIceBox</a> <img src="https://adventurecreator.org/forum/resources/emoji/heart.png" title="&lt;3" alt="&lt;3" height="20" /><br />
Here's the game if you want to check it out!</p>

<p><a rel="nofollow" href="https://ibb.co/0Vj1JtDZ"><img src="https://i.ibb.co/YT7JjZR8/Salon-vrai.png" alt="Salon-vrai" border="0" /></a></p>

<p><a rel="nofollow" href="https://ibb.co/2YjJncGh"><img src="https://i.ibb.co/vvJ9wL0q/Eg-RE5-Mt-Wo-AUOQ-z.png" alt="Eg-RE5-Mt-Wo-AUOQ-z" border="0" /></a></p>

<p><a rel="nofollow" href="https://ibb.co/ZPcsc65"><img src="https://i.ibb.co/DywXwDh/Sans-titre.png" alt="Sans-titre" border="0" /></a></p>

<p><a rel="nofollow" href="https://ibb.co/gbm0W2Kz"><img src="https://i.ibb.co/9mcx4D5s/cave.png" alt="cave" border="0" /></a></p>

<p><span data-youtube="youtube-GXSPaePQetk?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=GXSPaePQetk"><img src="https://img.youtube.com/vi/GXSPaePQetk/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>
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    <item>
        <title>The Big Hollow: 1982 (2D short form murder mystery)</title>
        <link>https://adventurecreator.org/forum/discussion/16497/the-big-hollow-1982-2d-short-form-murder-mystery</link>
        <pubDate>Sat, 27 Dec 2025 09:32:01 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>KramsDesign</dc:creator>
        <guid isPermaLink="false">16497@/forum/discussions</guid>
        <description><![CDATA[<p>Hi all, Steam page is now live for my little AC game -  <a rel="nofollow" href="https://store.steampowered.com/app/4012690/The_Big_Hollow_1982/" title="https://store.steampowered.com/app/4012690/The_Big_Hollow_1982/">https://store.steampowered.com/app/4012690/The_Big_Hollow_1982/</a></p>

<p>Coming early next year with a demo to come during 'detective week' early January. It's best described as a Golden Idol game meets The Silence of the Lambs - steam page also has a short teaser in addition to these screens.</p>

<p>Thanks for looking!</p>

<p><img src="https://i.ibb.co/0y2FJpXD/The-Big-Hollow-screen01.png" alt="" title="" /><br />
<img src="https://i.ibb.co/tPT4tmfY/The-Big-Hollow-screen02.png" alt="" title="" /><br />
<img src="https://i.ibb.co/67TT27tc/The-Big-Hollow-screen03.png" alt="" title="" /><br />
<img src="https://i.ibb.co/0pBSbBV7/The-Big-Hollow-screen04.png" alt="" title="" /></p>
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    <item>
        <title>Dream Loop - an atmospheric, first-person adventure</title>
        <link>https://adventurecreator.org/forum/discussion/16804/dream-loop-an-atmospheric-first-person-adventure</link>
        <pubDate>Sat, 16 May 2026 20:19:19 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>TheMadMen</dc:creator>
        <guid isPermaLink="false">16804@/forum/discussions</guid>
        <description><![CDATA[<p>Hey all! Been working on my game Dream Loop for a few years, but I've been ramping up this year and will be releasing a demo soon.</p>

<p><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1800670/069d3dd3a79251e83a23192eb16aee130ebbd647/header.jpg?t=1778744122" alt="" title="" /></p>

<p>Dream Loop is a first-person adventure set inside a lucid dreamscape. The gameplay is exploring surreal environments with a tape recorder, collecting sounds and mixing them into original looping tracks. That's the main puzzle mechanic: gathering sounds from the environment and figuring out which ones work together to advance in the game. All of the music is original, created by me! 🙏</p>

<p>Here's the trailer: <span data-youtube="youtube-G-YfhMVtenU?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=G-YfhMVtenU"><img src="https://img.youtube.com/vi/G-YfhMVtenU/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>

<p>And if you so desire, you can check out Dream Loop on Steam here: <a href="https://store.steampowered.com/app/1800670/Dream_Loop/" rel="nofollow">https://store.steampowered.com/app/1800670/Dream_Loop/</a></p>

<p><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1800670/9c3ca1fc629f137714abb13ca2d5e610694acdcc/ss_9c3ca1fc629f137714abb13ca2d5e610694acdcc.1920x1080.jpg?t=1778744122" alt="" title="" /></p>

<p><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1800670/379915c7098e7bdfd881526cf3e74b19f24d6200/ss_379915c7098e7bdfd881526cf3e74b19f24d6200.1920x1080.jpg?t=1778744122" alt="" title="" /></p>

<p><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1800670/a5f181672814cd840fb9328bf490ebfcdb188bfa/ss_a5f181672814cd840fb9328bf490ebfcdb188bfa.1920x1080.jpg?t=1778744122" alt="" title="" /></p>

<p><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1800670/ss_9c10727a96105a9262efec9eb54b979a1388e3ea.1920x1080.jpg?t=1778744122" alt="" title="" /></p>

<p><img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/1800670/6d6d02f8e4b02d996fc81e8b20b469eb661a570d/ss_6d6d02f8e4b02d996fc81e8b20b469eb661a570d.1920x1080.jpg?t=1778744122" alt="" title="" /></p>
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    <item>
        <title>&quot;A Lost Man&quot;, my very first game hand-drawn</title>
        <link>https://adventurecreator.org/forum/discussion/16728/a-lost-man-my-very-first-game-hand-drawn</link>
        <pubDate>Mon, 16 Mar 2026 09:34:49 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>Kinteros</dc:creator>
        <guid isPermaLink="false">16728@/forum/discussions</guid>
        <description><![CDATA[<p>Hi everyone,<br />
I’m Kinteros/Fabien, developer/artist at Studio Arkos (an indie studio made up of two devs).</p>

<p>We’re excited to present our very first game: "A Lost Man", which we’ve been working on for several months.<br />
It’s a Point &amp; Click adventure set on the fringes of war, entirely hand-drawn.</p>

<p><img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4379960/5786cae53b78ac1d3eb374b22cdc9338a4404278/header_french.jpg?t=1773231762" alt="" title="" /></p>

<p>For now, the game is available to wishlist, and we are currently in the playtesting and puzzle balancing phase.<br />
I’d be very curious to hear your thoughts on the trailer and the screenshots available on the Steam page.</p>

<p>➡️ <a href="https://store.steampowered.com/app/4379960/A_Lost_Man/" rel="nofollow">https://store.steampowered.com/app/4379960/A_Lost_Man/</a></p>

<p><img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4379960/28cd7d9c2fbc122f4b50d2a8657f6fbcc7554c62/ss_28cd7d9c2fbc122f4b50d2a8657f6fbcc7554c62.1920x1080.jpg?t=1773231762" alt="" title="" /><br />
<img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4379960/5091a4adfca3a5e0983850c607ac1b5099f80c0c/ss_5091a4adfca3a5e0983850c607ac1b5099f80c0c.1920x1080.jpg?t=1773231762" alt="" title="" /></p>

<p>A demo is currently in preparation 💻🛠️.</p>

<p>A huge thank you to everyone on this forum and on Discord, and a very special thanks to Chris for his availability, and of course for his wonderful AC 🙏🙏! Thank you all for helping make this project possible. ❤️</p>
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    <item>
        <title>SUBSEQUENTED - 3D Sci-Fi Point&amp;Click Adventure</title>
        <link>https://adventurecreator.org/forum/discussion/5305/subsequented-3d-sci-fi-point-click-adventure</link>
        <pubDate>Thu, 21 Jul 2016 20:20:16 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>jakub</dc:creator>
        <guid isPermaLink="false">5305@/forum/discussions</guid>
        <description><![CDATA[Hi, this is Jakub from Prague!<br /><br />I've been working and learning hard over the last year and I am happy to introduce to you my project called SUBSEQUENTED.<br /><br />It's 3D sci-fi point&amp;click adventure focused on gradually uncovering the story, exploring the world, searching/using objects, solving logic puzzles and talking with NPC's. It's developed in Unity engine with Adventure Creator plugin which is amazing tool by the way (thanks Chris)!<br /><br />I have a fully playable build now but there is still lot of work in front of me.<br />I want to release the demo version this winter.<br /><br />Here are some screens from the development of the ladies toilets, because as everybody knows, every sci-fi point&amp;click adventure has its own toilets. Next screens will follow!<br /><br />And here is the webpage of SUBSEQUENTED: http://www.subsequentedgame.com/<br /><br />Description: As the main female character Lensen Vicky - geneticist employed at the research facility - you have to go on a very long and difficult journey leading to rescue your brother, the last surviving member of your family.<br /><br />Journey so long that you might not survive to witness its end...<br /><br />How far can you get?<br /><br /><br />What do you think of these first screens?<br />And what do you think, is anybody still interested in adventure games today?<br /><br />Thanks and bye!<br />Jakub<br /><br /><br /><strong>The original white-box design:<br /></strong><br /><img src="http://www.subsequentedgame.com/img_blogs/toa1.png" alt="image" /><br /><br /><br /><strong>The design has changed a bit and I added texture:</strong><br /><br /><img src="http://www.subsequentedgame.com/img_blogs/toa2.png" alt="image" /><br /><br /><br /><strong>After a few (a lot of!) hours with Blender and playing with Unity lighting:</strong><br /><br /><img src="http://www.subsequentedgame.com/img_blogs/toa4.png" alt="image" /><br />]]>
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        <title>YAMIGATARI: FOR3ST – Psychological Horror Made with Adventure Creator (Demo Live on Steam)</title>
        <link>https://adventurecreator.org/forum/discussion/16701/yamigatari-for3st-psychological-horror-made-with-adventure-creator-demo-live-on-steam</link>
        <pubDate>Sun, 01 Mar 2026 09:20:22 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>Bik</dc:creator>
        <guid isPermaLink="false">16701@/forum/discussions</guid>
        <description><![CDATA[<p>Hi everyone,<br />
<img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4025010/7d0271d53f9d0e65187aa266b07d69eae49a5d7d/header.jpg?t=1770745442" alt="" title="" /></p>

<p>I’d love to share my latest game, YAMIGATARI: FOR3ST, a 2D psychological horror experience developed using Adventure Creator.</p>

<p>Adventure Creator has been the backbone of the entire project. From dialogue systems and inventory handling to scene logic and puzzle implementation, it allowed me to focus on storytelling and mood instead of rebuilding core systems from scratch.</p>

<p>The demo is now live on Steam (currently part of Steam Next Fest), and it would mean a lot if you’d like to check it out:</p>

<p>Steam page:<br />
<a href="https://store.steampowered.com/app/4025010/YAMIGATARI_FOR3ST/" rel="nofollow">https://store.steampowered.com/app/4025010/YAMIGATARI_FOR3ST/</a></p>

<p>Trailer: <span data-youtube="youtube-G_sgT1SR72s?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=G_sgT1SR72s"><img src="https://img.youtube.com/vi/G_sgT1SR72s/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>

<p>I also want to give a special thanks to Chris for his continued support and for building such a powerful and flexible tool. AC has been a huge part of my journey as a developer.</p>

<p>Happy to answer any questions about how I used Adventure Creator in the project!</p>

<p>— Bik</p>
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        <title>Upstairs, My point-and-click game built in stolen night hours</title>
        <link>https://adventurecreator.org/forum/discussion/16665/upstairs-my-point-and-click-game-built-in-stolen-night-hours</link>
        <pubDate>Mon, 16 Feb 2026 20:20:31 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>KarellenGames</dc:creator>
        <guid isPermaLink="false">16665@/forum/discussions</guid>
        <description><![CDATA[<p>Hi everyone! I wanted to share a small personal milestone with the Adventure Creator community. After about a year of work, my short point-and-click adventure Upstairs is now on Steam with the release planned in about a month.</p>

<p><a href="https://store.steampowered.com/app/4352920/Upstairs/" rel="nofollow">https://store.steampowered.com/app/4352920/Upstairs/</a></p>

<p><img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4352920/125089fc23c3c3804228bb7f2b24734492c49af1/header.jpg?t=1771018849" alt="" title="" /></p>

<p>This has been a very slow-burn project. Since I have a day job and a 3-year-old daughter, most of the game was built late at night, squeezing work into whatever little spare time I had. Because of that, Adventure Creator was honestly the only reason I even dared to start the project. Having the core logic of a classic adventure game already solved saved me an incredible amount of time. Honestly, without it I wouldn’t have made the game.</p>

<p>I’ll admit the first week with Adventure Creator was rough — wrapping my head around its philosophy took a while. But once it clicked, development became surprisingly smooth, and I could focus on content instead of fighting systems.</p>

<p>The game is a short pixel-art adventure (around 1–2 hours), inspired by LucasArts. I developed everything myself except the code, thanks again to Adventure Creator doing the heavy lifting.</p>

<p><img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4352920/da296c380fe48e3b244d4187b31dd0aef97bbbdd/ss_da296c380fe48e3b244d4187b31dd0aef97bbbdd.1920x1080.jpg?t=1771018849" alt="" title="" /></p>

<p>Just wanted to share the experience here, since this community and tool made the project possible.</p>

<p>Thanks to Chris and everyone in the AC community for making solo projects like this achievable!</p>
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        <title>Stickman John - a game dev project built from the ruins of other game dev projects</title>
        <link>https://adventurecreator.org/forum/discussion/16676/stickman-john-a-game-dev-project-built-from-the-ruins-of-other-game-dev-projects</link>
        <pubDate>Thu, 19 Feb 2026 17:11:01 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>Fennecai</dc:creator>
        <guid isPermaLink="false">16676@/forum/discussions</guid>
        <description><![CDATA[<p>Hello, everyone!</p>

<p>on april 27th 2024 I published a short puzzle adventure game on itch.io called Stickman John, and it took me until now to remember that I had an account on this forum where I could show it off. The game is <a rel="nofollow" href="https://oceanhavenblue.itch.io/stickman-john" title="Stickman John's game page on Itch.io">available for free on itch.io here.</a></p>

<p>The reason I've titled this thread the way I have is because the game was more-or-less built from parts of my other previous game development projects, as discussed in <a rel="nofollow" href="https://oceanhavenblue.itch.io/stickman-john/devlog/772864/postmortem-stickman-john" title="the postmortem article for stickman john on Itch.io">the postmortem article.</a></p>

<p><img src="https://img.itch.zone/aW1nLzE1OTM1NTAzLmpwZw==/original/cWuOt4.jpg" alt="" title="" /></p>

<p>As the name implies, the game features a Stickman named John, A character straight out of my childhood sketchbook, as he explores a mysterious atmospheric wasteland in search of parts to fix the TrikeTrain- the oddly designed three-wheeler train engine hybrid vehicle he arrived on.</p>

<p>Its free to play; and even though it has been out quite a while now, I would still really love to get some feedback on the game design and storytelling, and any other aspects of the game worth talking about.</p>

<p>I'm looking forward to seeing what more people think of it!</p>
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        <title>Until Dusk Fall - A dark narrative adventure made with AC (Demo available!)</title>
        <link>https://adventurecreator.org/forum/discussion/16544/until-dusk-fall-a-dark-narrative-adventure-made-with-ac-demo-available</link>
        <pubDate>Fri, 23 Jan 2026 09:21:10 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>Konomaru19</dc:creator>
        <guid isPermaLink="false">16544@/forum/discussions</guid>
        <description><![CDATA[<p>Hi everyone!</p>

<p>I’m excited to finally share a project I’ve been working on using Adventure Creator: Until Dusk Fall. It’s a narrative-driven experience with a focus on atmosphere and choices.</p>

<p>Steam Page / Demo:  <a rel="nofollow" href="https://store.steampowered.com/app/4152040/Until_Dusk_Fall_BadNode/" title="https://store.steampowered.com/app/4152040/Until_Dusk_Fall_BadNode/">https://store.steampowered.com/app/4152040/Until_Dusk_Fall_BadNode/</a></p>

<p>I’m also happy to discuss how I handled specific technical challenges within AC if anyone has questions.</p>

<p>Thank you for your time and for the support!  <img src="https://adventurecreator.org/forum/resources/emoji/smile.png" title=":)" alt=":)" height="20" /></p>
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        <title>TRAINWATCH - new game from Harvester Games</title>
        <link>https://adventurecreator.org/forum/discussion/16365/trainwatch-new-game-from-harvester-games</link>
        <pubDate>Wed, 22 Oct 2025 10:08:54 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>Rem</dc:creator>
        <guid isPermaLink="false">16365@/forum/discussions</guid>
        <description><![CDATA[<p>Hello Adventure Creator family!</p>

<p>Here's my new game:</p>

<p><a href="https://store.steampowered.com/app/3864940/Trainwatch/" rel="nofollow">https://store.steampowered.com/app/3864940/Trainwatch/</a></p>

<p>This time I'm moving beyond what AC natively does best... but I still managed to make most systems run using AC action lists! There's nothing AC can't really do! While this is not your typical point &amp; click game it certainly does have all the elements associated with the genre: inventory, dialogues, puzzles etc. but combines them with life sims and time management games.</p>

<p>I hope you like the game and please consider adding it to your wishlist! <img src="https://adventurecreator.org/forum/resources/emoji/wink.png" title=";)" alt=";)" height="20" /></p>

<p>-Rem</p>
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        <title>Ismene</title>
        <link>https://adventurecreator.org/forum/discussion/16551/ismene</link>
        <pubDate>Tue, 27 Jan 2026 16:32:22 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>SeamanNaranja</dc:creator>
        <guid isPermaLink="false">16551@/forum/discussions</guid>
        <description><![CDATA[<p>I'm making a new point and click adventure game called <em>ISMENE</em> with AdventureCreator.  <img src="https://adventurecreator.org/forum/resources/emoji/smile.png" title=":)" alt=":)" height="20" /></p>

<p>It's about a girl who is floating through space with her trusted robot companion, trying to figure out where she is going, and where she came from.</p>

<p>I couldn't get the screenshots to work, but here's a short trailer: <span data-youtube="youtube-Iyyr-yu4vbk?autoplay=1"><a rel="nofollow" href="https://www.youtube.com/watch?v=Iyyr-yu4vbk"><img src="https://img.youtube.com/vi/Iyyr-yu4vbk/0.jpg" width="640" height="385" border="0" alt="image" /></a></span></p>

<p>If you want you can wishlist it here: <a href="https://store.steampowered.com/app/3443990/Ismene/" rel="nofollow">https://store.steampowered.com/app/3443990/Ismene/</a></p>
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        <title>Escape from 8-Bit High</title>
        <link>https://adventurecreator.org/forum/discussion/16311/escape-from-8-bit-high</link>
        <pubDate>Thu, 02 Oct 2025 08:59:18 +0000</pubDate>
        <category>Games showcase</category>
        <dc:creator>duckmadeofwood</dc:creator>
        <guid isPermaLink="false">16311@/forum/discussions</guid>
        <description><![CDATA[<p>Hi! I am working on a new game made with Adventure Creator: Escape from 8-Bit High</p>

<p><img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3967930/d3376800fa9432edec0d77dddc47dda81514d68e/ss_d3376800fa9432edec0d77dddc47dda81514d68e.600x338.jpg?t=1758011682" alt="" title="" /></p>

<p>It has a select Hotspot then interaction system and an inventory box system like in Full Throttle or Monkey 3.</p>

<p>I'm also working on a Music Battle System.</p>

<p>You can try the demo on Steam:<br />
<a href="https://store.steampowered.com/app/2761220/Escape_from_8Bit_High/" rel="nofollow">https://store.steampowered.com/app/2761220/Escape_from_8Bit_High/</a></p>

<p><img src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3967930/00a396a125542c496e675a5534686666f5f22385/ss_00a396a125542c496e675a5534686666f5f22385.600x338.jpg?t=1758011682" alt="" title="" /></p>
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