﻿using UnityEngine;

namespace AC.CombatExample
{

	public class Knife : Weapon
	{

		public override void OnAttack (Char character)
		{
			AudioSource.PlayClipAtPoint (attackSound, transform.position);

			RaycastHit raycastHit;
			if (Physics.SphereCast (character.transform.position + Vector3.up, 0.35f, character.transform.forward, out raycastHit, range))
			{
				ProcessHit (raycastHit);
			}
		}

	}

}