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  AllActions:
  - fileName: ActionParamCheck
    category: 0
    title: Check parameter
    description: Queries the value of parameters defined in the parent ActionList.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCheckActionList
    category: 0
    title: Check running
    description: "Queries whether or not a supplied ActionList is currently running.
      By looping the If condition is not met field back onto itself, this will effectively
      \u201Cwait\u201D until the supplied ActionList has completed before continuing."
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionComment
    category: 0
    title: Comment
    description: Prints a comment for debug purposes.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionStopActionList
    category: 0
    title: Kill
    description: Instantly stops a scene or asset-based ActionList from running.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionPauseActionList
    category: 0
    title: Pause or resume
    description: Pauses and resumes ActionLists.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionRunActionList
    category: 0
    title: Run
    description: Runs any ActionList (either scene-based like Cutscenes, Triggers
      and Interactions, or ActionList assets). If the new ActionList takes parameters,
      this Action can be used to set them.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionParallel
    category: 0
    title: Run in parallel
    description: Runs any subsequent Actions (whether in the same list or in a new
      one) simultaneously. This is useful when making complex cutscenes that require
      timing to be exact.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionParamSet
    category: 0
    title: Set parameter
    description: Sets the value of a parameter in an ActionList.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionWaitMultiple
    category: 0
    title: Wait for preceding
    description: This Action will only trigger its 'After running' command once all
      Actions that can run it have been run.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCameraCheck
    category: 1
    title: Check active
    description: Checks the active GameCamera.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCameraCrossfade
    category: 1
    title: Crossfade
    description: Crossfades the camera from its current GameCamera to a new one,
      over a specified time.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionFade
    category: 1
    title: Fade
    description: "Fades the camera in or out. The fade speed can be adjusted, as
      can the overlay texture \u2013 this is black by default."
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCameraTP
    category: 1
    title: Rotate third-person
    description: Manipulates the new third-person camera
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCameraShake
    category: 1
    title: Shake
    description: Causes the camera to shake, giving an earthquake screen effect.
      The method of shaking, i.e. moving or rotating, depends on the type of camera
      the Main Camera is linked to.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCameraSplit
    category: 1
    title: Split-screen
    description: Displays two cameras on the screen at once, arranged either horizontally
      or vertically. Which camera is the 'main' (i.e. which one responds to mouse
      clicks) can also be set.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCamera
    category: 1
    title: Switch
    description: Moves the MainCamera to the position, rotation and field of view
      of a specified GameCamera. Can be instantaneous or transition over time.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCharAnim
    category: 2
    title: Animate
    description: Affects a Character's animation. Can play or stop a custom animation,
      change a standard animation (idle, walk or run), change a footstep sound, or
      revert the Character to idle.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCharRender
    category: 2
    title: Change rendering
    description: Overrides a Character's scale, sorting order, sprite direction or
      Sorting Map. This is intended mainly for 2D games.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCharFaceDirection
    category: 2
    title: Face direction
    description: "Makes a Character turn, either instantly or over time, to face
      a direction relative to the camera \u2013 i.e. up, down, left or right."
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCharFace
    category: 2
    title: Face object
    description: Makes a Character turn, either instantly or over time. Can turn
      to face another object, or copy that object's facing direction.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCharHold
    category: 2
    title: Hold object
    description: Parents a GameObject to a Character's hand Transform, as chosen
      in the Character's inspector. The local transforms of the GameObject will be
      cleared. Note that this action only works with 3D characters.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCharMove
    category: 2
    title: Move along path
    description: Moves the Character along a pre-determined path. Will adhere to
      the speed setting selected in the relevant Paths object. Can also be used to
      stop a character from moving, or resume moving along a path if it was previously
      stopped.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCharPathFind
    category: 2
    title: Move to point
    description: Moves a character to a given Marker object. By default, the character
      will attempt to pathfind their way to the marker, but can optionally just move
      in a straight line.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCharFollow
    category: 2
    title: NPC follow
    description: Makes an NPC follow another Character, whether it be a fellow NPC
      or the Player. If they exceed a maximum distance from their target, they will
      run towards them. Note that making an NPC move via another Action will make
      them stop following anyone.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCharRename
    category: 2
    title: Rename
    description: Changes the display name of a Character when subtitles are used.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCharPortrait
    category: 2
    title: Switch Portrait
    description: 'Changes the ''speaking'' graphic used by Characters. To display
      this graphic in a Menu, place a Graphic element of type Dialogue Portrait in
      a Menu of Appear type: When Speech Plays. If the new graphic is placed in a
      Resources folder, it will be stored in saved game files.'
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionContainerSet
    category: 3
    title: Add or remove
    description: Adds or removes Inventory items from a Container.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionContainerCheck
    category: 3
    title: Check
    description: Queries the contents of a Container for a stored Item, and reacts
      accordingly.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionContainerOpen
    category: 3
    title: Open
    description: 'Opens a chosen Container, causing any Menu of Appear type: On Container
      to open. To close the Container, simply close the Menu.'
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSpeech
    category: 4
    title: Play speech
    description: "Makes a Character talk, or \u2013 if no Character is specified
      \u2013 displays a message.Subtitles only appear if they are enabled from the
      Options menu.A 'thinking' effect can be produced by opting to not play any
      animation."
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionDialogOptionRename
    category: 4
    title: Rename option
    description: Renames the label of a dialogue option.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionConversation
    category: 4
    title: Start conversation
    description: Enters Conversation mode, and displays the available dialogue options
      in a specified conversation.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSpeechStop
    category: 4
    title: Stop speech
    description: Ends any currently-playing speech instantly.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionDialogOption
    category: 4
    title: Toggle option
    description: Sets the display of a dialogue option. Can hide, show, and lock
      options.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSpeechWait
    category: 4
    title: Wait for speech
    description: Waits until a particular character has stopped speaking.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionDocumentCollection
    category: 5
    title: Add or remove
    description: Adds or removes a document from the player's collection, or removes
      all of them.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionDocumentCheck
    category: 5
    title: Check
    description: Checks to see if a particular Document is in the Player's possession.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionDocumentOpen
    category: 5
    title: Open
    description: 'Opens a document, causing any Menu of ''Appear type: On View Document''
      to open.'
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionTimescale
    category: 6
    title: Change timescale
    description: Changes the timescale to a value between 0 and 1. This allows for
      slow-motion effects.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionPlatformCheck
    category: 6
    title: Check platform
    description: Queries either the plaform the game is running on.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionTimeline
    category: 6
    title: Control Timeline
    description: Controls a Timeline.  This is only compatible with Unity 2017 or
      newer.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionEndGame
    category: 6
    title: End game
    description: Ends the current game, either by loading an autosave, restarting
      or quitting the game executable.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSystemLock
    category: 6
    title: Manage systems
    description: Enables and disables individual systems within Adventure Creator,
      such as Interactions. Can also be used to change the 'Movement method', as
      set in the Settings Manager, but note that this change will not be recorded
      in save games.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionMovie
    category: 6
    title: Play movie clip
    description: Plays movie clips either on a Texture, or full-screen on mobile
      devices.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionPause
    category: 6
    title: Wait
    description: Waits a set time before continuing.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInteraction
    category: 7
    title: Change interaction
    description: Enables and disables individual Interactions on a Hotspot.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInteractionCheck
    category: 7
    title: Check interaction enabled
    description: Checks the enabled state of individual Interactions on a Hotspot.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionHotspotEnable
    category: 7
    title: Enable or disable
    description: Turns a Hotspot on or off. To record the state of a Hotspot in save
      games, be sure to add the RememberHotspot script to the Hotspot in question.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionRename
    category: 7
    title: Rename
    description: Renames a Hotspot, or an NPC with a Hotspot component.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInteractionRun
    category: 7
    title: Run interaction
    description: Runs individual Interactions on a Hotspot.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInputCheck
    category: 8
    title: Check
    description: Queries whether or not the player is invoking a button or axis declared
      in Unity's Input manager.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionQTE
    category: 8
    title: QTE
    description: Initiates a Quick Time Event for a set duration. The QTE type can
      either be a single key- press, holding a button down, or button-mashing. The
      Input button must be defined in Unity's Input Manager.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInputSimulate
    category: 8
    title: Simulate
    description: Simulates the pressing of an input button or axis.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInputActive
    category: 8
    title: Toggle active
    description: Enables or disables an Active Input
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInventorySet
    category: 9
    title: Add or remove
    description: Adds or removes an item from the Player's inventory. Items are defined
      in the Inventory Manager. If the player can carry multiple amounts of the item,
      more options will show.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInventoryInteraction
    category: 9
    title: Change interaction
    description: Enables or disables an Inventory interaction.  This will only affect
      items that are already present in the Player's inventory
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInventoryCheck
    category: 9
    title: Check
    description: Queries whether or not the player is carrying an item. If the player
      can carry multiple amounts of the item, more options will show.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInventoryCheckSelected
    category: 9
    title: Check selected
    description: Queries whether or not the chosen item, or no item, is currently
      selected.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInventoryCrafting
    category: 9
    title: Crafting
    description: Either clears the current arrangement of crafting ingredients, or
      evaluates them to create an appropriate result (if this is not done automatically
      by the recipe itself).
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInvProperty
    category: 9
    title: Property to Variable
    description: Sets the value of a Variable as an Inventory item property.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInventoryPrefab
    category: 9
    title: Scene Item
    description: Spawns the prefab associated with a given Inventory item into the
      scene, or takes an item in the scene and adds it to the Inventory
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInventorySelect
    category: 9
    title: Select
    description: Selects a chosen inventory item, as though the player clicked on
      it in the Inventory menu. Will optionally add the specified item to the inventory
      if it is not currently held.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionMenuState
    category: 10
    title: Change state
    description: Provides various options to show and hide both menus and menu elements.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionMenuSlotCheck
    category: 10
    title: Check num slots
    description: Queries the number of slots on a given menu element.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionMenuCheck
    category: 10
    title: Check state
    description: Queries the visibility of menu elements, and the enabled or locked
      state of menus.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionMenuSelect
    category: 10
    title: Select element
    description: Selects an element within an enabled menu.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionMenuJournal
    category: 10
    title: Set Journal page
    description: Set which page of a Journal is currently open.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionMenuSetInputBox
    category: 10
    title: Update content
    description: Replaces the text within an element.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionMoveableCheck
    category: 11
    title: Check held by player
    description: Queries whether or not a Draggable of PickUp object is currently
      being manipulated.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionTrackCheck
    category: 11
    title: Check track position
    description: Queries how far a Draggable object is along its track.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionTrackSet
    category: 11
    title: Set track position
    description: Moves a Draggable object along its track automatically to a specific
      point. The effect will be disabled once the object reaches the intended point,
      or the Action is run again with the speed value set as a negative number.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionTrackRegion
    category: 11
    title: Toggle track region
    description: Enables or disables a Track region
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionInstantiate
    category: 12
    title: Add or remove
    description: Instantiates or deletes GameObjects within the current scene. To
      ensure this works with save games correctly, place any prefabs to be added
      in a Resources asset folder.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionAnim
    category: 12
    title: Animate
    description: Causes a GameObject to play or stop an animation, or modify a Blend
      Shape. The available options will differ depending on the chosen animation
      engine.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionBlendShape
    category: 12
    title: Blend shape
    description: Animates a Skinned Mesh Renderer's blend shape by a chosen amount.
      If the Shapeable script attached to the renderer has grouped multiple shapes
      into a group, all other shapes in that group will be deactivated.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionEvent
    category: 12
    title: Call event
    description: Calls a given function on a GameObject.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionChangeMaterial
    category: 12
    title: Change material
    description: Changes the material on any scene-based mesh object.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionTintMap
    category: 12
    title: Change Tint map
    description: Changes which Tint map a Follow Tint Map component uses, and the
      intensity of the effect.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionObjectCheck
    category: 12
    title: Check presence
    description: Use to determine if a particular GameObject or prefab is present
      in the current scene.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionTagCheck
    category: 12
    title: Check tag
    description: This action checks which tag has been assigned to a given GameObject.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionVisibleCheck
    category: 12
    title: Check visibility
    description: Checks the visibility of a GameObject.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSpriteFade
    category: 12
    title: Fade sprite
    description: Fades a sprite in or out.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionHighlight
    category: 12
    title: Highlight
    description: Gives a glow effect to any mesh object with the Highlight script
      component attached to it. Can also be used to make Inventory items glow, making
      it useful for tutorial sections.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionTransformRecord
    category: 12
    title: Record transform
    description: Records the transform values of a GameObject.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSendMessage
    category: 12
    title: Send message
    description: Sends a given message to a GameObject. Can be either a message commonly-used
      by Adventure Creator (Interact, TurnOn, etc) or a custom one, with an integer
      argument.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionParent
    category: 12
    title: Set parent
    description: Parent one GameObject to another. Can also set the child's local
      position and rotation.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionTeleport
    category: 12
    title: Teleport
    description: Moves a GameObject to a Marker instantly. Can also copy the Marker's
      rotation. The final position can optionally be made relative to the active
      camera, or the player. For example, if the Marker's position is (0, 0, 1) and
      Positon relative to is set to Relative To Active Camera, then the object will
      be teleported in front of the camera.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionTransform
    category: 12
    title: Transform
    description: Transforms a GameObject over time, by or to a given amount, or towards
      a Marker in the scene. The GameObject must have a Moveable script attached.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionVisible
    category: 12
    title: Visibility
    description: Hides or shows a GameObject. Can optionally affect the GameObject's
      children.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionObjectiveCheck
    category: 13
    title: Check state
    description: Queries the current state of an objective.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionObjectiveCheckType
    category: 13
    title: Check state type
    description: Queries the current state type of an objective.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionObjectiveSet
    category: 13
    title: Set state
    description: Updates an objective's current state.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionRaycast
    category: 14
    title: Raycast
    description: Performs a physics raycast
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionPlayerCheck
    category: 15
    title: Check
    description: Queries which Player prefab is currently being controlled. This
      only applies to games for which 'Player switching' has been allowed in the
      Settings Manager.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionPlayerLock
    category: 15
    title: Constrain
    description: Locks and unlocks various aspects of Player control. When using
      Direct or First Person control, can also be used to specify a Path object to
      restrict movement to.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionPlayerLockPath
    category: 15
    title: Lock to Path
    description: When using Direct or First Person control, constrains the Player's
      movement to a pre-defined Path.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionPlayerSwitch
    category: 15
    title: Switch
    description: "Swaps out the Player prefab mid-game. If the new prefab has been
      used before, you can restore that prefab's position data \u2013 otherwise you
      can set the position or scene of the new player. This Action only applies to
      games for which 'Player switching' has been allowed in the Settings Manager."
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionPlayerTeleportInactive
    category: 15
    title: Teleport inactive
    description: Moves the recorded position of an inactive Player to the current
      scene.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSaveCheck
    category: 16
    title: Check
    description: Queries the number of save files or profiles created, or if saving
      is possible.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionManageProfiles
    category: 16
    title: Manage profiles
    description: Creates, renames and deletes save game profiles.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionManageSaves
    category: 16
    title: Manage saves
    description: Renames and deletes save game files.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSaveHandle
    category: 16
    title: Save or load
    description: Saves and loads save-game files
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionOptionSet
    category: 16
    title: Set Option
    description: Set an Options variable to a specific value
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSceneAdd
    category: 17
    title: Add or remove
    description: Adds or removes a scene without affecting any other open scenes.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionNavMesh
    category: 17
    title: Change setting
    description: 'Changes any of the following scene parameters: NavMesh, Default
      PlayerStart, Sorting Map, Tint Map, Cutscene On Load, and Cutscene On Start.
      When the NavMesh is a Polygon Collider, this Action can also be used to add
      or remove holes from it.'
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSceneCheck
    category: 17
    title: Check
    description: Queries either the current scene, or the last one visited.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSceneCheckAttribute
    category: 17
    title: Check attribute
    description: Queries the value of a scene attribute declared in the Scene Manager.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionScene
    category: 17
    title: Switch
    description: 'Moves the Player to a new scene. The scene must be listed in Unity''s
      Build Settings. By default, the screen will cut to black during the transition,
      but the last frame of the current scene can instead be overlayed. This allows
      for cinematic effects: if the next scene fades in, it will cause a crossfade
      effect; if the next scene doesn''t fade, it will cause a straight cut.'
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSceneSwitchPrevious
    category: 17
    title: Switch previous
    description: 'Moves the Player to the previously-loaded scene. By default, the
      screen will cut to black during the transition, but the last frame of the current
      scene can instead be overlayed. This allows for cinematic effects: if the next
      scene fades in, it will cause a crossfade effect; if the next scene doesn''t
      fade, it will cause a straight cut.'
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionFootstepSounds
    category: 18
    title: Change footsteps
    description: Changes the sounds used by a FootstepSounds component.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionVolume
    category: 18
    title: Change volume
    description: Alters the 'relative volume' of any Sound object.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSound
    category: 18
    title: Play
    description: Triggers a Sound object to start playing. Can be used to fade sounds
      in or out.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionAmbience
    category: 18
    title: Play ambience
    description: Plays or queues ambience clips.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionMusic
    category: 18
    title: Play music
    description: Plays or queues music clips.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionSoundShot
    category: 18
    title: Play one-shot
    description: Plays an AudioClip once without the need for a Sound object.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionMixerSnapshot
    category: 18
    title: Set Mixer snapshot
    description: Transitions to a single or multiple Audio Mixer snapshots.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionCinemaDirector
    category: 19
    title: Cinema Director
    description: Runs a Cutscene built with Cinema Director. Note that Cinema Director
      is a separate Unity Asset, and the 'CinemaDirectorIsPresent' preprocessor must
      be defined for this to work.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionPlayMaker
    category: 19
    title: PlayMaker
    description: Calls a specified Event within a PlayMaker FSM. Note that PlayMaker
      is a separate Unity Asset, and the 'PlayMakerIsPresent' preprocessor must be
      defined for this to work.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionVarPreset
    category: 20
    title: Assign preset
    description: Bulk-assigns the values of all Global or Local values to a predefined
      preset within the Variables Manager.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionVarCheck
    category: 20
    title: Check
    description: Queries the value of both Global and Local Variables declared in
      the Variables Manager. Variables can be compared with a fixed value, or with
      the values of other Variables.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionRandomCheck
    category: 20
    title: Check random number
    description: "Picks a number at random between zero and a specified integer \u2013
      the value of which determine which subsequent Action is run next."
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionVarCopy
    category: 20
    title: Copy
    description: Copies the value of one Variable to another. This can be between
      Global and Local Variables, but only of those with the same type, such as Integer
      or Float.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionVarPopup
    category: 20
    title: Pop Up switch
    description: Uses the value of a Pop Up Variable to determine which Action is
      run next. An option for each possible value the Variable can take will be displayed,
      allowing for different subsequent Actions to run.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionVarSequence
    category: 20
    title: Run sequence
    description: Uses the value of an integer Variable to determine which Action
      is run next. The value is incremented by one each time (and reset to zero when
      a limit is reached), allowing for different subsequent Actions to play each
      time the Action is run.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionVarSet
    category: 20
    title: Set
    description: Sets the value of both Global and Local Variables, as declared in
      the Variables Manager. Integers can be set to absolute, incremented or assigned
      a random value. Strings can also be set to the value of a MenuInput element,
      while Integers, Booleans and Floats can also be set to the value of a Mecanim
      parameter. When setting Integers and Floats, you can also opt to type in a
      forumla (e.g. 2 + 3 *4), which can also include tokens of the form [var:ID]
      to denote the value of a Variable, where ID is the unique number given to a
      Variable in the Variables Manager.
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  - fileName: ActionTimerSet
    category: 20
    title: Set timer
    description: Starts or stops a Timer
    isEnabled: 1
    color: {r: 1, g: 1, b: 1, a: 1}
  defaultActionCategoryDatas: []
