Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.Shapeable, including all inherited members.
Awake() (defined in AC.Shapeable) | AC.Shapeable | protected |
Change(int _shapeKey, float _targetShape, float _deltaTime) | AC.Shapeable | |
DisableAllKeys(int _groupID, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve) | AC.Shapeable | |
DisableAllKeys(string _groupLabel, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve) | AC.Shapeable | |
GetGroup(int ID) | AC.Shapeable | |
GetGroup(string label) | AC.Shapeable | |
LateUpdate() (defined in AC.Shapeable) | AC.Shapeable | protected |
SetActiveKey(int _groupID, int _keyID, float _value, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve) | AC.Shapeable | |
SetActiveKey(int _groupID, string _keyLabel, float _value, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve) | AC.Shapeable | |
SetActiveKey(string _groupLabel, string _keyLabel, float _value, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve) | AC.Shapeable | |
SetTimelineOverride(int groupID, int keyID, int intensity) (defined in AC.Shapeable) | AC.Shapeable | |
SetTimelineOverride(int groupID, int keyID_A, int intensityA, int keyID_B, int intensityB) (defined in AC.Shapeable) | AC.Shapeable | |
shapeGroups | AC.Shapeable | |
SkinnedMeshRenderer | AC.Shapeable | protected |
skinnedMeshRenderer (defined in AC.Shapeable) | AC.Shapeable | protected |
Update() (defined in AC.Shapeable) | AC.Shapeable | protected |