Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.NavigationEngine_UnityNavigation, including all inherited members.
DrawGizmos(GameObject navMeshOb) | AC.NavigationEngine | virtual |
GetPointNear(Vector3 point, float minDistance, float maxDistance) | AC.NavigationEngine_UnityNavigation | virtual |
GetPointsArray(Vector3 startPosition, Vector3 targetPosition, AC.Char _char=null) | AC.NavigationEngine_UnityNavigation | virtual |
AC::NavigationEngine.GetPointsArray(Vector3 startPosition, Vector3[] targetPositions, AC.Char _char=null) | AC.NavigationEngine | |
GetPrefabName() | AC.NavigationEngine | virtual |
is2D | AC.NavigationEngine | |
NavigationMeshGUI(NavigationMesh _target) | AC.NavigationEngine | virtual |
OnReset(NavigationMesh navMesh) | AC.NavigationEngine | virtual |
RequiresNavMeshGameObject | AC.NavigationEngine | |
ResetHoles(NavigationMesh navMesh) | AC.NavigationEngine | virtual |
SceneSettingsGUI() | AC.NavigationEngine_UnityNavigation | virtual |
TurnOn(NavigationMesh navMesh) | AC.NavigationEngine_UnityNavigation | virtual |
vertexData (defined in AC.NavigationEngine) | AC.NavigationEngine | protected |