actionListOnTurnOff | AC.Menu | |
actionListOnTurnOn | AC.Menu | |
AfterSceneChange() | AC.Menu | |
Align(TextAnchor _anchor) | AC.Menu | |
alignment | AC.Menu | |
appearType | AC.Menu | |
AutoResize(MenuElement elementToSkip=null) | AC.Menu | |
AutoSelect() | AC.Menu | |
autoSelectFirstVisibleElement | AC.Menu | |
autoSizeEveryFrame | AC.Menu | |
backgroundTexture | AC.Menu | |
canClickInCutscene | AC.Menu | |
CanClickInCutscenes() | AC.Menu | |
CanCurrentlyKeyboardControl(GameState gameState) | AC.Menu | |
CanPause() | AC.Menu | |
canvasAssetKey | AC.Menu | |
canvasID | AC.Menu | |
Centre() | AC.Menu | |
ClearParent() | AC.Menu | |
Copy(AC.Menu _menu, bool fromEditor, bool forceUIFields=false) | AC.Menu | |
CreateDuplicate(AC.Menu menuToCopy) | AC.Menu | |
Declare(int[] idArray) | AC.Menu | |
deleteUIWhenTurnOff (defined in AC.Menu) | AC.Menu | |
DisableUI() | AC.Menu | |
DrawOutline(MenuElement _selectedElement) | AC.Menu | |
DuplicateInGame(Menu otherMenu) (defined in AC.Menu) | AC.Menu | |
elements | AC.Menu | |
enabledOnStart | AC.Menu | |
EnableOnStart() (defined in AC.Menu) | AC.Menu | |
EnableUI() | AC.Menu | |
EndDisplay() | AC.Menu | |
fadeSpeed | AC.Menu | |
FieldToID< T >(T field, int _constantID) (defined in AC.Menu) | AC.Menu | static |
firstSelectedElement | AC.Menu | |
fitWithinScreen | AC.Menu | |
ForceOff(bool ignoreActionList=false) | AC.Menu | |
forceSubtitles | AC.Menu | |
GetDragStart() | AC.Menu | |
GetElementRect(MenuElement _element, int slot) | AC.Menu | |
GetElementWithGameObject(GameObject gameObject) | AC.Menu | |
GetElementWithName(string menuElementName) | AC.Menu | |
GetFadeProgress() | AC.Menu | |
GetFirstVisibleElement() | AC.Menu | |
GetGameStateWhenTurnedOn() | AC.Menu | |
GetNextSlot(Vector2 inputDirection, bool scrollingLocked) | AC.Menu | |
GetObjectToSelect() | AC.Menu | |
GetRect() | AC.Menu | |
GetRectAbsolute(Rect _rectRelative) | AC.Menu | |
GetsDuplicated() | AC.Menu | |
GetSlotCentre(MenuElement _element, int slot) | AC.Menu | |
GetVariableReferences(int varID) | AC.Menu | |
GetZoom() | AC.Menu | |
HandleTransition() | AC.Menu | |
HasMoved | AC.Menu | |
HasTransition() | AC.Menu | |
hideDuringSaveScreenshots | AC.Menu | |
HideInteractions() | AC.Menu | |
HotspotLabelData | AC.Menu | |
ID | AC.Menu | |
id | AC.Menu | |
IDToField< T >(T field, int _constantID, MenuSource source) (defined in AC.Menu) | AC.Menu | static |
ignoreMouseClicks | AC.Menu | |
Initalise() | AC.Menu | |
IsBlocking() | AC.Menu | |
IsClickable() | AC.Menu | |
IsDuplicate (defined in AC.Menu) | AC.Menu | |
IsElementSelectableInteractable(int elementIndex, int slotIndex) | AC.Menu | |
IsElementSelectedByEventSystem(int elementIndex, int slotIndex) | AC.Menu | |
IsEnabled() | AC.Menu | |
IsFading() | AC.Menu | |
IsFadingIn() | AC.Menu | |
IsFadingOut() | AC.Menu | |
isLocked | AC.Menu | |
IsManualControlled() | AC.Menu | |
IsOff() | AC.Menu | |
IsOn() | AC.Menu | |
IsPointerOverSlot(MenuElement _element, int slot, Vector2 _point) | AC.Menu | |
IsPointInside(Vector2 _point) | AC.Menu | |
IsUnityUI() | AC.Menu | |
IsVisible() | AC.Menu | |
limitToCharacters | AC.Menu | |
LoadUnityUI(bool addEventListeners=true) | AC.Menu | |
manualPosition | AC.Menu | |
manualSize | AC.Menu | |
MatchInteractions(Hotspot hotspot, bool includeInventory) | AC.Menu | |
MatchInteractions(InvInstance invInstance, bool includeInventory) | AC.Menu | |
MatchLookInteraction() | AC.Menu | |
MatchUseInteraction(Button button) | AC.Menu | |
menuSource | AC.Menu | |
moveWithCharacter | AC.Menu | |
NumElements | AC.Menu | |
OnAmount | AC.Menu | |
oneMenuPerSpeech | AC.Menu | |
orientation | AC.Menu | |
panDirection | AC.Menu | |
panDistance | AC.Menu | |
panMovement | AC.Menu | |
pauseWhenEnabled | AC.Menu | |
PositionOffset | AC.Menu | |
positionSmoothing | AC.Menu | |
positionType | AC.Menu | |
PostScreenshotBackup() | AC.Menu | |
PrefabCanvas | AC.Menu | |
PreScreenshotBackup() | AC.Menu | |
Recalculate() | AC.Menu | |
rectTransform | AC.Menu | |
rectTransformID | AC.Menu | |
ReferencesAsset(ActionListAsset actionListAsset) | AC.Menu | |
ReferencesObjectOrID(GameObject gameObject, int id) | AC.Menu | |
RefreshDialogueOptions() | AC.Menu | |
ResetVisibleElements() | AC.Menu | |
RuntimeCanvas | AC.Menu | |
Select(string elementName, int slotIndex=0) | AC.Menu | |
Select(MenuElement elementToSelect, int slotIndex=0) | AC.Menu | |
selected_element | AC.Menu | |
selected_slot | AC.Menu | |
SetCentre(Vector2 _position, bool useAspectRatio=false) | AC.Menu | |
SetCentre3D(Vector3 _position) | AC.Menu | |
SetDragOffset(Vector2 pos, Rect dragRect) | AC.Menu | |
SetHotspot(Hotspot _hotspot, InvInstance _invInstance) | AC.Menu | |
SetSpeech(Speech _speech) | AC.Menu | |
ShouldTurnOffWhenLoading() | AC.Menu | |
ShowGUI() (defined in AC.Menu) | AC.Menu | |
showInFilter (defined in AC.Menu) | AC.Menu | |
showWhenPaused | AC.Menu | |
sizeType | AC.Menu | |
spacing | AC.Menu | |
speech | AC.Menu | |
speechMenuLimit | AC.Menu | |
speechMenuType | AC.Menu | |
speechProximityDistance | AC.Menu | |
speechProximityLimit | AC.Menu | |
StartDisplay() | AC.Menu | |
TargetHotspot | AC.Menu | |
TargetInvInstance | AC.Menu | |
timeCurve | AC.Menu | |
title | AC.Menu | |
toggleKey | AC.Menu | |
ToString() (defined in AC.Menu) | AC.Menu | |
transitionProgress | AC.Menu | |
transitionType | AC.Menu | |
TurnOff(bool doFade=true) | AC.Menu | |
TurnOn(bool doFade=true) | AC.Menu | |
uiPositionType | AC.Menu | |
uiTransitionType | AC.Menu | |
UpdateInteractability() | AC.Menu | |
UpdateVariableReferences(int oldVarID, int newVarID) | AC.Menu | |
updateWhenFadeOut | AC.Menu | |
visibleElements | AC.Menu | |
zoomAnchor | AC.Menu | |
zoomElements | AC.Menu | |