Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.InvActionList, including all inherited members.
actionListType | AC.ActionListAsset | |
actions | AC.ActionListAsset | |
AfterDownloading() | AC.ActionListAsset | |
AssignParameterValues(List< ActionParameter > newParameters) | AC.ActionListAsset | |
canRunMultipleInstances | AC.ActionListAsset | |
canSurviveSceneChanges | AC.ActionListAsset | |
ConvertToActionListAsset(MenuCommand command) (defined in AC.ActionListAsset) | AC.ActionListAsset | static |
ConvertToCutscene(MenuCommand command) (defined in AC.ActionListAsset) | AC.ActionListAsset | static |
CopyFromActionList(ActionList actionList) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
CreateFromActions(string fileName, string filePath, List< Action > _actions) (defined in AC.ActionListAsset) | AC.ActionListAsset | static |
DefaultParameters | AC.ActionListAsset | |
FindGlobalReferences(MenuCommand command) (defined in AC.ActionListAsset) | AC.ActionListAsset | static |
GetNumDocumentReferences(int documentID) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
GetNumItemReferences(int itemID) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
GetNumMenuReferences(string menuName, string elementName="") (defined in AC.ActionListAsset) | AC.ActionListAsset | |
GetNumObjectiveReferences(int objectiveID) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
GetNumVariableReferences(VariableLocation variableLocation, int variableID, Variables _variables=null, int _variablesConstantID=0) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
GetParameter(int _ID) | AC.ActionListAsset | |
GetParameter(string label) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
GetParameters() | AC.ActionListAsset | |
GetRuntimeInstances() | AC.ActionListAsset | |
Interact() | AC.ActionListAsset | |
Interact(List< ActionParameter > newParameters) | AC.ActionListAsset | |
Interact(int parameterID, int parameterValue) | AC.ActionListAsset | |
IsSkippable() | AC.ActionListAsset | |
isSkippable | AC.ActionListAsset | |
KillAllInstances() | AC.ActionListAsset | |
NumParameters | AC.ActionListAsset | |
revertToDefaultParametersAfterRunning | AC.ActionListAsset | |
RunFromIndex(int index) | AC.ActionListAsset | |
SyncAssetObjects(ActionListAsset actionListAsset) (defined in AC.ActionListAsset) | AC.ActionListAsset | static |
tagID | AC.ActionListAsset | |
unfreezePauseMenus | AC.ActionListAsset | |
UpdateDocumentReferences(int oldDocumentID, int newDocumentID) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
UpdateItemReferences(int oldItemID, int newItemID) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
UpdateObjectiveReferences(int oldObjectiveID, int newObjectiveID) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
UpdateVariableReferences(VariableLocation variableLocation, int oldVariableID, int newVariableID, Variables _variables=null, int _variablesConstantID=0) (defined in AC.ActionListAsset) | AC.ActionListAsset | |
useParameters | AC.ActionListAsset |