actionListSource | AC.DragTrack | |
allTrackSnapData | AC.DragTrack | |
ApplyAutoForce(float _position, float _speed, Moveable_Drag draggable, bool ignoreMaxSpeed) | AC.DragTrack_Straight | virtual |
ApplyDragForce(Vector3 force, Moveable_Drag draggable) | AC.DragTrack_Straight | virtual |
AssignColliders(Moveable_Drag draggable) (defined in AC.DragTrack_Straight) | AC.DragTrack_Straight | protectedvirtual |
colliderMaterial | AC.DragTrack | |
Connect(Moveable_Drag draggable) | AC.DragTrack_Straight | virtual |
discSize | AC.DragTrack | |
DoConnectionCheck(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
DoRegionAudioCheck(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
DoSnapCheck(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
doSnapping | AC.DragTrack | |
dragMovementCalculation | AC.DragTrack | |
dragMustScrew | AC.DragTrack_Straight | |
generateColliders | AC.DragTrack_Straight | |
GetDecimalAlong(Moveable_Drag draggable) | AC.DragTrack_Straight | virtual |
GetForceDotProduct(Vector3 force, Moveable_Drag draggable) (defined in AC.DragTrack_Straight) | AC.DragTrack_Straight | virtual |
GetForceToPosition(Moveable_Drag draggable, float targetProportionAlong) | AC.DragTrack_Straight | virtual |
GetGizmoPosition(float proportionAlong) | AC.DragTrack_Straight | virtual |
GetMinDistanceToScreenPoint(Vector2 point, Moveable_Drag drag) | AC.DragTrack | |
GetMoveSoundIntensity(float deltaTrackPosition) (defined in AC.DragTrack_Straight) | AC.DragTrack_Straight | virtual |
GetRegionPositionAlong(int regionID) | AC.DragTrack | |
GetScreenPointProportionAlong(Vector2 point, Vector3 grabRelativePosition, Moveable_Drag drag) | AC.DragTrack_Straight | virtual |
GetSnapData(int regionID) | AC.DragTrack | |
handleColour | AC.DragTrack | |
IconIsStationary() | AC.DragTrack_Straight | virtual |
IsWithinTrackRegion(float trackValue, int regionID) | AC.DragTrack | |
LimitCollisions(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
Loops | AC.DragTrack | |
maxDistance | AC.DragTrack_Straight | |
OnDisconnect(Moveable_Drag draggable) | AC.DragTrack | |
OnLetGo(Moveable_Drag draggable) | AC.DragTrack | |
onlySnapOnPlayerRelease | AC.DragTrack | |
preventEndToEndJumping | AC.DragTrack | |
RotatePointAroundPivot(Vector3 point, Vector3 pivot, Quaternion rotation) (defined in AC.DragTrack) | AC.DragTrack | protected |
rotationType | AC.DragTrack_Straight | |
screwThread | AC.DragTrack_Straight | |
SetPositionAlong(float proportionAlong, Moveable_Drag draggable) | AC.DragTrack_Straight | virtual |
SetRotation(Moveable_Drag draggable, float proportionAlong) (defined in AC.DragTrack_Straight) | AC.DragTrack_Straight | protected |
snapSpeed | AC.DragTrack | |
SnapToNearest(Moveable_Drag draggable) (defined in AC.DragTrack) | AC.DragTrack | protected |
SnapToTrack(Moveable_Drag draggable, bool onStart) | AC.DragTrack_Straight | virtual |
Transform | AC.DragTrack | |
TypeSupportsSnapConnections() | AC.DragTrack_Straight | virtual |
UpdateDraggable(Moveable_Drag draggable) | AC.DragTrack_Straight | virtual |
UsesEndColliders (defined in AC.DragTrack_Straight) | AC.DragTrack_Straight | |