ActionAnimAssignValues(ActionAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
ActionAnimGUI(ActionAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
ActionAnimLabel(ActionAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
ActionAnimProcess(ActionAnim action, bool isSkipping) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | protected |
ActionAnimRun(ActionAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
ActionAnimSkip(ActionAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
ActionCharAnimAssignValues(ActionCharAnim action, List< ActionParameter > parameters) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
ActionCharAnimGUI(ActionCharAnim action, List< ActionParameter > parameters=null) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
ActionCharAnimProcess(ActionCharAnim action, bool isSkipping) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | protected |
ActionCharAnimRun(ActionCharAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
ActionCharAnimSkip(ActionCharAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
ActionCharRenderGUI(ActionCharRender action, List< ActionParameter > parameters) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
ActionCharRenderGUI(ActionCharRender action) (defined in AC.AnimEngine) | AC.AnimEngine | virtual |
ActionCharRenderRun(ActionCharRender action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
ActionSpeechGUI(ActionSpeech action, Char speaker) (defined in AC.AnimEngine) | AC.AnimEngine | virtual |
ActionSpeechRun(ActionSpeech action) (defined in AC.AnimEngine) | AC.AnimEngine | virtual |
ActionSpeechSkip(ActionSpeech action) (defined in AC.AnimEngine) | AC.AnimEngine | virtual |
AddSaveScript(Action _action, GameObject _gameObject) | AC.AnimEngine_SpritesUnityComplex | virtual |
AnimTalk(Animator animator) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | protected |
character (defined in AC.AnimEngine) | AC.AnimEngine | protected |
CharExpressionsGUI() (defined in AC.AnimEngine) | AC.AnimEngine | virtual |
CharSettingsGUI() (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
Declare(AC.Char _character) | AC.AnimEngine_SpritesUnityComplex | virtual |
IKEnabled (defined in AC.AnimEngine) | AC.AnimEngine | |
isSpriteBased | AC.AnimEngine | |
LoadNPCData(NPCData npcData, NPC npc) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
LoadPlayerData(PlayerData playerData, Player player) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
OnSetExpression() | AC.AnimEngine | virtual |
PlayIdle() | AC.AnimEngine_SpritesUnityComplex | virtual |
PlayJump() | AC.AnimEngine_SpritesUnityComplex | virtual |
PlayRun() | AC.AnimEngine_SpritesUnityComplex | virtual |
PlayTalk() | AC.AnimEngine_SpritesUnityComplex | virtual |
PlayTurnLeft() | AC.AnimEngine_SpritesUnityComplex | virtual |
PlayTurnRight() | AC.AnimEngine_SpritesUnityComplex | virtual |
PlayVertical() | AC.AnimEngine_SpritesUnityComplex | virtual |
PlayWalk() | AC.AnimEngine_SpritesUnityComplex | virtual |
RequiresRememberAnimator(ActionCharAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
RequiresRememberAnimator(ActionAnim action) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
SaveNPCData(NPCData npcData, NPC npc) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
SavePlayerData(PlayerData playerData, Player player) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | virtual |
SetDirection(Animator animator) (defined in AC.AnimEngine_SpritesUnityComplex) | AC.AnimEngine_SpritesUnityComplex | protected |
TurnHead(Vector2 angles) | AC.AnimEngine_SpritesUnityComplex | virtual |
turningStyle | AC.AnimEngine | |
updateHeadAlways | AC.AnimEngine | |