Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.ActionQTE, including all inherited members.
Action() | AC.Action | |
AddSaveScript< T >(Behaviour field) (defined in AC.Action) | AC.Action | |
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action) | AC.Action | |
AddSearchTerm(string term) (defined in AC.Action) | AC.Action | protected |
AfterRunningOption() (defined in AC.Action) | AC.Action | protected |
animateUI (defined in AC.ActionQTE) | AC.ActionQTE | |
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field) | AC.Action | |
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action) | AC.Action | protected |
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action) | AC.Action | protected |
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action) | AC.Action | protected |
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action) | AC.Action | protected |
AssignConstantIDs(bool saveScriptsToo=false, bool fromAssetFile=false) | AC.Action | virtual |
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action) | AC.Action | protected |
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field) | AC.Action | |
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field) | AC.Action | |
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field) | AC.Action | protected |
AssignFile(int _constantID, GameObject field) | AC.Action | protected |
AssignFile(int _constantID, Transform field) | AC.Action | |
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true) | AC.Action | |
AssignFile< T >(int _constantID, T field) | AC.Action | |
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field) | AC.Action | |
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field) | AC.Action | |
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action) | AC.Action | protected |
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field) | AC.Action | |
AssignParentList(ActionList actionList) | AC.Action | virtual |
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action) | AC.Action | protected |
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action) | AC.Action | protected |
AssignValues(List< ActionParameter > parameters) | AC.ActionQTE | virtual |
AC::ActionCheck.AssignValues() | AC.Action | virtual |
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action) | AC.Action | protected |
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action) | AC.Action | protected |
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action) | AC.Action | protected |
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action) | AC.Action | protected |
axisThreshold (defined in AC.ActionQTE) | AC.ActionQTE | |
Category (defined in AC.ActionQTE) | AC.ActionQTE | |
category (defined in AC.Action) | AC.Action | protected |
CheckCondition() | AC.ActionQTE | virtual |
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action) | AC.Action | static |
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") (defined in AC.Action) | AC.Action | static |
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action) | AC.Action | static |
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false) (defined in AC.Action) | AC.Action | protected |
ClearIDs() (defined in AC.Action) | AC.Action | virtual |
comment | AC.Action | |
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene) | AC.Action | virtual |
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID) | AC.Action | virtual |
cooldownTime (defined in AC.ActionQTE) | AC.ActionQTE | |
CreateNew(string className) (defined in AC.Action) | AC.Action | static |
CreateNew< T >() (defined in AC.Action) | AC.Action | static |
CreateNew_ButtonMash(string inputButtonName, float duration, int requiredPresses, float cooldownTime=-1f, bool wrongButtonFails=false, string menuToDisplay="", bool animateUI=false) | AC.ActionQTE | static |
CreateNew_HoldKey(string inputButtonName, float duration, float requiredDuration, bool wrongButtonFails=false, string menuToDisplay="", bool animateUI=false) | AC.ActionQTE | static |
CreateNew_SingleAxis(string inputAxisName, float duration, float axisThreshold=0.2f, bool wrongDirectionFails=false, string menuToDisplay="", bool animateUI=false) | AC.ActionQTE | static |
CreateNew_SingleKeypress(string inputButtonName, float duration, bool wrongButtonFails=false, string menuToDisplay="", bool animateUI=false) | AC.ActionQTE | static |
defaultPauseTime (defined in AC.Action) | AC.Action | |
DelayedTextField(string label, string text) (defined in AC.Action) | AC.Action | protected |
Description (defined in AC.ActionQTE) | AC.ActionQTE | |
description (defined in AC.Action) | AC.Action | protected |
doCooldown (defined in AC.ActionQTE) | AC.ActionQTE | |
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action) | AC.Action | |
duration (defined in AC.ActionQTE) | AC.ActionQTE | |
durationParameterID (defined in AC.ActionQTE) | AC.ActionQTE | |
EditSource(Action _action) (defined in AC.Action) | AC.Action | static |
endings | AC.Action | |
FieldToID(Collider field, int _constantID) (defined in AC.Action) | AC.Action | |
FieldToID(Transform field, int _constantID, bool alwaysAssign=false) (defined in AC.Action) | AC.Action | |
FieldToID(GameObject field, int _constantID) (defined in AC.Action) | AC.Action | |
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action) | AC.Action | |
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) (defined in AC.Action) | AC.Action | static |
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action) | AC.Action | |
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action) | AC.Action | |
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action) | AC.Action | protected |
GenerateStopActionEnd() (defined in AC.Action) | AC.Action | static |
GetNextOutputIndex() | AC.ActionCheck | virtual |
GetNumVariableReferences(VariableLocation location, int varID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0) | AC.Action | virtual |
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action) | AC.Action | protected |
GetReferencedActionListAssets() (defined in AC.Action) | AC.Action | virtual |
GetSocketLabel(int index) (defined in AC.ActionCheck) | AC.ActionCheck | protectedvirtual |
holdDuration (defined in AC.ActionQTE) | AC.ActionQTE | |
id | AC.Action | |
IDToField(Collider field, int _constantID, bool moreInfo) (defined in AC.Action) | AC.Action | |
IDToField(Transform field, int _constantID, bool moreInfo) (defined in AC.Action) | AC.Action | |
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action) | AC.Action | |
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action) | AC.Action | |
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) (defined in AC.Action) | AC.Action | static |
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action) | AC.Action | |
inputName (defined in AC.ActionQTE) | AC.ActionQTE | |
inputNameParameterID (defined in AC.ActionQTE) | AC.ActionQTE | |
isAssetFile | AC.Action | |
isBreakPoint | AC.Action | |
isDisplayed | AC.Action | |
isEnabled | AC.Action | |
isMarked | AC.Action | |
isRunning | AC.Action | |
LastRunOutput (defined in AC.Action) | AC.Action | |
Log(string message, Object context=null) (defined in AC.Action) | AC.Action | protected |
LogError(string message, Object context=null) (defined in AC.Action) | AC.Action | protected |
LogWarning(string message, Object context=null) (defined in AC.Action) | AC.Action | protected |
menuName (defined in AC.ActionQTE) | AC.ActionQTE | |
menuNameParameterID (defined in AC.ActionQTE) | AC.ActionQTE | |
NodeRect (defined in AC.Action) | AC.Action | |
NumSockets (defined in AC.ActionCheck) | AC.ActionCheck | |
overrideColor (defined in AC.Action) | AC.Action | |
parentActionListInEditor | AC.Action | |
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null) | AC.Action | |
qteHoldReleaseBehaviour (defined in AC.ActionQTE) | AC.ActionQTE | |
qteType (defined in AC.ActionQTE) | AC.ActionQTE | |
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Action) | AC.Action | virtual |
ReferencesObjectOrID(GameObject gameObject, int id) | AC.Action | virtual |
ReferencesPlayer(int playerID=-1) | AC.Action | virtual |
Reset(ActionList actionList) | AC.Action | virtual |
ResetAssetValues() | AC.Action | virtual |
ResetLastResult() (defined in AC.Action) | AC.Action | |
ResetSearchData() (defined in AC.Action) | AC.Action | |
rotationIsClockwise (defined in AC.ActionQTE) | AC.ActionQTE | |
Run() | AC.ActionQTE | virtual |
RunAllOutputs (defined in AC.Action) | AC.Action | |
runIndefinitely (defined in AC.ActionQTE) | AC.ActionQTE | |
RunNormallyWhenSkip | AC.Action | |
searchData (defined in AC.Action) | AC.Action | |
SetLabel() | AC.ActionQTE | virtual |
SetLastResult(int _lastRunOutput) | AC.Action | virtual |
SetOutput(ActionEnd actionEnd) | AC.Action | |
SetOutputs(ActionEnd actionEndOnPass, ActionEnd actionEndOnFail) | AC.ActionCheck | |
AC::Action.SetOutputs(ActionEnd[] actionEnds) | AC.Action | |
showComment | AC.Action | |
ShowGUI(List< ActionParameter > parameters) | AC.ActionQTE | virtual |
AC::ActionCheck.ShowGUI() | AC.Action | virtual |
showOutputSockets (defined in AC.Action) | AC.Action | |
Skip() | AC.ActionQTE | virtual |
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action) | AC.Action | |
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action) | AC.Action | protected |
skipSocketSeparation (defined in AC.Action) | AC.Action | static |
socketSeparation (defined in AC.Action) | AC.Action | static |
targetPresses (defined in AC.ActionQTE) | AC.ActionQTE | |
targetPressesParameterID (defined in AC.ActionQTE) | AC.ActionQTE | |
targetRotations (defined in AC.ActionQTE) | AC.ActionQTE | |
targetRotationsParameterID (defined in AC.ActionQTE) | AC.ActionQTE | |
TextArea(string text) (defined in AC.Action) | AC.Action | protected |
TextField(string label, string text) (defined in AC.Action) | AC.Action | protected |
title (defined in AC.Action) | AC.Action | protected |
Title (defined in AC.ActionQTE) | AC.ActionQTE | |
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action) | AC.Action | protected |
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action) | AC.Action | protected |
UpdateVariableReferences(VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0) | AC.Action | virtual |
Upgrade() | AC.ActionCheck | virtual |
verticalInputName (defined in AC.ActionQTE) | AC.ActionQTE | |
verticalInputNameParameterID (defined in AC.ActionQTE) | AC.ActionQTE | |
willWait | AC.Action | |
wrongKeyFails (defined in AC.ActionQTE) | AC.ActionQTE |