Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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►
N
AC
►
N
SML
C
CellXml
C
RowXml
C
SMLReader
C
TableXml
C
WorkbookXml
C
WorksheetXml
C
_Camera
C
_Collision
►
C
AC_Trigger
C
PositionDetectObject
C
ACEditorPrefs
C
Action
C
ActionAmbience
C
ActionAnim
C
ActionBlendShape
C
ActionCamera
C
ActionCameraCrossfade
C
ActionCameraShake
C
ActionCameraSplit
C
ActionCameraTP
C
ActionChangeMaterial
C
ActionCharAnim
C
ActionCharFace
C
ActionCharFaceDirection
C
ActionCharFollow
C
ActionCharHold
C
ActionCharMove
C
ActionCharPathFind
C
ActionCharPortrait
C
ActionCharRename
C
ActionCharRender
C
ActionCheck
C
ActionCheckActionList
C
ActionCheckMultiple
C
ActionCheckMultipleTemplate
C
ActionCheckTemplate
C
ActionCinemaDirector
C
ActionComment
C
ActionContainerCheck
C
ActionContainerOpen
C
ActionContainerSet
C
ActionConversation
C
ActionDialogOption
C
ActionDialogOptionRename
C
ActionDocumentCheck
C
ActionDocumentCollection
C
ActionDocumentOpen
C
ActionEnd
C
ActionEndGame
C
ActionEvent
C
ActionFade
C
ActionFootstepSounds
C
ActionHighlight
C
ActionHotspotEnable
C
ActionInputActive
C
ActionInputCheck
C
ActionInputSimulate
C
ActionInstantiate
C
ActionInteraction
C
ActionInteractionCheck
C
ActionInteractionRun
C
ActionInventoryCheck
C
ActionInventoryCheckSelected
C
ActionInventoryCrafting
C
ActionInventoryInteraction
C
ActionInventoryPrefab
C
ActionInventorySelect
C
ActionInventorySet
C
ActionInvProperty
C
ActionList
C
ActionListAsset
C
ActionListAssetManager
C
ActionListAssetMenu
C
ActionListManager
C
ActionListParamData
C
ActionListStarter
C
ActionManageProfiles
C
ActionManageSaves
C
ActionMenuCheck
C
ActionMenuJournal
C
ActionMenuSelect
C
ActionMenuSetInputBox
C
ActionMenuSlotCheck
C
ActionMenuState
C
ActionMixerSnapshot
C
ActionMoveableCheck
C
ActionMovie
C
ActionMusic
C
ActionNavMesh
C
ActionObjectCheck
C
ActionObjectiveCheck
C
ActionObjectiveCheckType
C
ActionObjectiveSet
C
ActionOptionSet
C
ActionParallel
C
ActionParamCheck
C
ActionParameter
C
ActionParamSet
C
ActionParent
C
ActionPause
C
ActionPauseActionList
C
ActionPlatformCheck
C
ActionPlayerCheck
C
ActionPlayerLock
C
ActionPlayerLockPath
C
ActionPlayerSwitch
C
ActionPlayerTeleportInactive
C
ActionPlayMaker
C
ActionQTE
C
ActionRandomCheck
C
ActionRaycast
C
ActionRename
C
ActionRunActionList
C
ActionSaveCheck
C
ActionSaveHandle
C
ActionScene
C
ActionSceneAdd
C
ActionSceneCheck
C
ActionSceneCheckAttribute
C
ActionSceneSwitchPrevious
C
ActionSendMessage
C
ActionsManager
C
ActionSound
C
ActionSoundShot
C
ActionSpeech
C
ActionSpeechStop
C
ActionSpeechWait
C
ActionSpriteFade
C
ActionStopActionList
C
ActionSystemLock
C
ActionTagCheck
C
ActionTeleport
C
ActionTemplate
►
C
ActionTimeline
C
BindingData
C
ActionTimerSet
C
ActionTimescale
C
ActionTintMap
C
ActionTrackCheck
C
ActionTrackRegion
C
ActionTrackSet
C
ActionTransform
C
ActionTransformRecord
C
ActionType
C
ActionVarCheck
C
ActionVarCopy
C
ActionVarPopup
C
ActionVarPreset
C
ActionVarSequence
C
ActionVarSet
C
ActionVisible
C
ActionVisibleCheck
C
ActionVolume
C
ActionWaitMultiple
C
ActiveInput
C
ActiveInputsEditor
C
ActiveList
C
AdvGame
C
AlignToCamera
C
Ambience
C
AmbienceStorageWindow
C
AnimatorData
C
AnimEngine
C
AnimEngine_Legacy
C
AnimEngine_Mecanim
C
AnimEngine_Sprites2DToolkit
C
AnimEngine_SpritesUnity
C
AnimEngine_SpritesUnityComplex
C
Arrow
C
ArrowPrompt
C
AutoCorrectUIDimensions
C
AutoCreateVariableWindow
C
AutoLipSync
C
BackgroundCamera
C
BackgroundImage
C
BackgroundImageUI
C
BulkCreateVarsWindow
C
Button
C
ButtonDialog
C
CameraFadeShot
C
CameraFadeTrack
C
Char
C
CharacterAnimation2DBehaviour
C
CharacterAnimation2DShot
C
CharacterAnimation2DTrack
C
CharacterAnimation3DBehaviour
C
CharacterAnimation3DShot
C
CharacterAnimation3DTrack
C
CharacterAnimationShot
C
ClickByHoveringCursorExample
C
ClickMarker
C
ColliderData
C
ConstantID
C
ConstantIDManager
C
Container
C
ContainerData
C
ContainerItem
C
Conversation
C
ConversationData
C
CSVReader
C
CursorIcon
C
CursorIconBase
C
CursorInfluenceCamera
C
CursorManager
C
CustomGUILayout
C
CustomInteractionSystemExample
C
CustomStyles
C
CustomToken
C
CustomTranslatableExample
C
Cutscene
C
DetectHotspots
C
Dialog
C
DialogueOption
C
Document
C
DocumentInstance
C
DragBase
C
DragTrack
C
DragTrack_Curved
C
DragTrack_Hinge
C
DragTrack_Straight
C
DrawStraightLine
►
C
EventBase
C
ParameterReference
C
EventCameraShake
C
EventCameraSplitScreen
C
EventCameraSwitch
C
EventCharacterHoldObject
C
EventContainerAddRemove
C
EventContainerOpenClose
C
EventConversationClick
C
EventConversationStart
C
EventDocumentAddRemove
C
EventDocumentOpenClose
C
EventHotspotFlash
C
EventHotspotInteract
C
EventHotspotSelect
C
EventInventoryAddRemove
C
EventInventoryCombine
C
EventInventoryInteract
C
EventInventorySelect
C
EventInventorySpawn
C
EventManager
C
EventMenuClick
C
EventMenuHover
C
EventMenuJournalPage
C
EventMenuTurnOnOff
C
EventMoveableGrab
C
EventObjectiveSelect
C
EventObjectiveUpdate
C
EventOptionsLanguage
C
EventOptionsSubtitles
C
EventOptionsVolume
C
EventPlayerSet
C
EventQTE
C
EventSaveLoad
C
EventSaveProfile
C
EventSaveSave
C
EventSceneCompletePreload
C
EventSceneSwitch
C
EventSpeechStart
C
EventVariableChange
►
C
ExportWizardWindow
C
ExportColumn
C
ExportWizardData
C
Expression
C
FaceFXIntegration
C
FavouriteActionData
C
FileFormatHandler_Binary
C
FileFormatHandler_Json
C
FileFormatHandler_Xml
C
FirstPersonCamera
C
FollowSortingMap
C
FollowTintMap
C
FootstepSoundData
C
FootstepSounds
C
GameCamera
C
GameCamera25D
C
GameCamera2D
C
GameCamera2DDrag
C
GameCamera2DDragData
C
GameCameraAnimated
C
GameCameraData
C
GameCameraThirdPerson
C
GlobalVariables
C
GVar
C
HeadTurnShot
C
HeadTurnTrack
C
HeldObjectData
C
Highlight
C
Hotspot
C
HotspotData
C
HotspotLabelData
C
HotspotPrefix
C
iActionListAssetReferencer
C
IDocumentReferencer
C
IDocumentReferencerAction
C
iFileFormatHandler
C
IItemReferencer
C
IItemReferencerAction
C
IKCommand
C
IKLimbController
C
IMenuReferencer
C
ImportWizardWindow
C
Ingredient
C
IngredientCollection
C
Interaction
C
InteractiveBoundary
C
InvActionList
C
InvBin
C
InvCollection
C
InvCombineInteraction
C
InventoryManager
C
InvInstance
C
InvInteraction
C
InvInteractionBase
C
Invisible
C
InvItem
C
InvItemExportWizardWindow
C
InvItemImportWizardWindow
C
InvVar
C
IObjectiveReferencer
C
IObjectiveReferencerAction
C
iOptionsFileHandler
C
iSaveFileHandler
C
ITranslatable
C
IVariableReferencer
C
IVariableReferencerAction
C
JointBreaker
C
JournalPage
C
JsonAction
C
KickStarter
C
Language
►
C
LevelStorage
C
RememberDataPairing
C
LightSwitch
C
LimitVisibility
C
LinkVariableToAnimator
C
LipSyncShape
C
LipSyncTexture
C
LoadingMenuDisabler
C
LoadingScreen
C
LocalVariables
C
MainCamera
C
MainCameraShot
C
MainCameraTrack
C
MainData
C
ManagerPackage
C
Marker
C
MatchingInvInteractionData
C
MaterialData
C
Menu
C
MenuActionList
C
MenuButton
C
MenuCrafting
C
MenuCycle
C
MenuDialogList
C
MenuDrag
C
MenuElement
C
MenuGraphic
C
MenuInput
C
MenuInteraction
C
MenuInventoryBox
C
MenuJournal
C
MenuLabel
C
MenuLink
►
C
MenuManager
C
MenuElementDrag
C
MenuPreview
C
MenuProfilesList
C
MenuSavesList
C
MenuSlider
C
MenuSystem
C
MenuTimer
C
MenuToggle
C
MousewheelScrollingUI
C
Moveable
►
C
Moveable_Drag
C
AutoMoveTrackData
C
ChildTransformData
C
Moveable_PickUp
C
MoveableData
C
MultiSceneChecker
C
Music
C
MusicCrossfade
C
MusicStorage
C
MusicStorageWindow
C
NameData
C
NavigationEngine
►
C
NavigationEngine_meshCollider
C
NavMeshData
C
NavigationEngine_PolygonCollider
C
NavigationEngine_UnityNavigation
C
NavigationManager
C
NavigationMesh
C
NavMesh2DData
C
NavMeshAgentIntegration
C
NavMeshBase
C
NavMeshSegment
C
NodeCommand
C
NPC
C
NPCData
C
Objective
C
ObjectiveInstance
C
ObjectiveState
C
ObjectiveStateLabel
C
OptionalMouseInputModule
This script is an alternative to the Standalone Input Module that makes mouse input optional. Code adapted from Vodolazz:
http://answers.unity3d.com/questions/1197380/make-standalone-input-module-ignore-mouse-input.html
and OpticalOverride:
https://forum.unity.com/threads/fake-mouse-position-in-4-6-ui-answered.283748/
C
Options
C
OptionsData
C
OptionsFileHandler_PlayerPrefs
C
OptionsFileHandler_SystemFile
C
Parallax2D
C
ParticleSwitch
C
ParticleSystemData
C
Paths
C
PhonemesWindow
C
Player
C
PlayerCursor
C
PlayerData
C
PlayerInput
C
PlayerInteraction
►
C
PlayerMenus
C
InteractionMenuData
C
PlayerMovement
C
PlayerPrefab
C
PlayerQTE
C
PlayerSpawner
C
PlayerStart
C
PlayerStartDataEditor
C
PlayMakerIntegration
C
PopUpLabelData
C
PopupSelectData
C
PresetValue
C
Recipe
C
References
C
ReferenceUpdaterWindow
C
Remember
C
RememberActionListParameters
C
RememberAnimator
C
RememberCollider
C
RememberContainer
C
RememberConversation
C
RememberData
C
RememberFootstepSounds
C
RememberGameCamera2DDrag
C
RememberHotspot
C
RememberMaterial
C
RememberMoveable
C
RememberName
C
RememberNavMesh2D
C
RememberNPC
C
RememberParticleSystem
C
RememberSceneItem
C
RememberShapeable
C
RememberSound
C
RememberTimeline
C
RememberTrack
C
RememberTransform
C
RememberTrigger
C
RememberVariables
C
RememberVideoPlayer
C
RememberVisibility
C
Resource
C
RogoLipSyncIntegration
C
RuntimeActionList
C
RuntimeDocuments
C
RuntimeInventory
C
RuntimeLanguages
C
RuntimeObjectives
C
RuntimeVariables
C
SaveData
C
SaveFile
C
SaveFileHandler_PlayerPrefs
C
SaveFileHandler_SystemFile
C
SaveFileManager
C
SaveLabels
C
SaveOperation
C
SaveSystem
C
SceneAttributesWindow
C
SceneChanger
C
SceneInfo
►
C
SceneItem
C
AllRememberData
C
SceneItemData
C
SceneItemSpawnData
C
SceneManager
C
ScenePrefab
C
SceneSettings
C
ScriptData
C
ScriptedActionListExample
C
ScriptSheetWindow
C
SelectiveLoad
C
Serializer
C
SetDragParameters
C
SetDragParametersEditor
C
SetInteractionParameters
C
SetInventoryInteractionParameters
►
C
SetParametersBase
C
GUIData
C
SettingsManager
C
SetTriggerParameters
C
Shapeable
C
ShapeableData
C
ShapeableShot
C
ShapeableTrack
C
ShapeGroup
C
ShapeKey
C
ShapeKeyBlendshape
C
SingleLevelData
C
SnapshotMix
C
SortingArea
C
SortingMap
C
Sound
C
SoundData
►
C
Soundtrack
C
QueuedSoundtrack
C
SoundtrackSample
C
SoundtrackStorageWindow
C
Speech
C
SpeechGap
C
SpeechLine
C
SpeechLog
C
SpeechManager
C
SpeechPlayableBehaviour
C
SpeechPlayableClip
C
SpeechPlayableData
C
SpeechTag
C
SpeechTagsWindow
C
SpeechTrack
►
C
SpriteDirectionData
C
SpriteDirection
C
SpriteFader
C
StateHandler
C
StaticObstacle
C
SubScene
C
Tags
C
TimelineData
C
Timer
C
TimersEditor
C
TintMap
C
tk2DIntegration
C
TrackData
C
TrackSnapConnection
C
TrackSnapData
C
TransformData
C
TriggerData
C
UISlot
C
UISlotClick
C
UISlotClickRight
C
UltimateFPSIntegration
C
UnityUICursor
C
UnityVersionHandler
C
VarExportWizardWindow
C
VariableLinkingExample
C
Variables
C
VariablesData
C
VariablesManager
C
VarPreset
C
VideoPlayerData
C
VisibilityData
C
WorldSpaceCursorExample
Generated on Fri Nov 17 2023 08:08:51 for Adventure Creator by
1.8.16