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OldKnivesTale

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OldKnivesTale
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  • I just checked my camera has the "camera" script on and my main camera has the "main camera" script. They seem to work fine except for the sound.
  • I am using ACs main camera for rendering. My actual "camera" is untagged and has an AC script on it (can't quite remember which) to move the MainCamera around with it.  I think I deleted the MainCamera while trying to get the custom contro…
  • That's done it, cheers.  I tried to just copy the rotation and re-apply it using just transform.rotation but for some reason that didn't work so I had to take the transform.rotation and put it into SetRotation. 
  • Thanks for the continued help. I'm not sure what you mean by a Trigger Collider? Just a trigger that you make with AC? I tried putting one of those in front of the wall and it didn't seem to have any effect. 
  • I can't really use mesh collider navigation as I am putting my scenes together in Unity so I couldn't easily model a mesh the same size in a 3D package.  I've drawn a picture as I can't access my project from where I am. (Image) The X is where I cl…
  • I added the 3D demo settings manager to my game and right click no longer worked on hotspots. I discovered that it's the Interaction Method that is effecting this. If it is set to "Context sensitive" right click doesnt trigger hotspots but…
  • I'm using 5.3.4f1. While trying to fix my other problem I updated AC and now everything seems to work fine. Well it was either that or the fact I started using that "Overlay current screen during switch" option. I'll let you know if it bre…
  • I've done some testing and it just seems to be a problem with 3D. I loaded the 2D settings manager into my scene and just changed the camera type from 2D to 3D and that allows me to right click on hotspots. 
  • I tried it on the 2D demo and it does indeed work as you say, no right clicking. I've no idea where it could be coming from in my scenes/managers. It looks the same as the 2D one.  In fact I just had to update AC to bring in the 2D demo and it delet…
  • (Image) It seems to be different every time I do a build it is driving me crazy. Sometimes when I leave the build and go back to the editor the "play on start" cutscenes in the scene manager have changed. 
  • Ah I did remove my player start, that'll be it. As for the level, I am switching scenes completely. It works fine in the engine but when I build it is playing completely the wrong cutscene. 
  • Maybe we should suggest to Chris to add the option to use text for hotspot choices instead of icons? As for the conversation dissapearing... this happens automatically for me. Once I've clicked an option the conversation dissapears unless I link bac…
  • No i meant in my game. I'm not really sure how I can test my settings in the 2D demo without importing it into my game and I'm worried that will mess something up. Even if I turn off my custom inputs it still makes right click trigger hotspots. It i…
  • Could you perhaps add 2 new use interactions actions for that hotspot? One that is kick and one that is knock? You may have to make icons for these though. If the input method was set to pop up the options while hovering over the hotspot then it sho…
  • In fact my "on start" interactions aren't playing correctly at all, it is playing a much older cutscene from a different level. Is this because I'm loading the level during gameplay and should be using "on load"? Why would it use…
  • I've added an input in the input manager which is looking for "mouse 1" I am using this to activate an action list through the active input editor. I just tested it and right click is only triggering hotspots not movement. 
  • Hi Chris sorry for the massive delay, I've been tackling other problems. My interface settings are as follows: Movement method: point and clickinput method: mouse and keyboardinteraction method: choose hotspot then interactionSelect interactions by:…
  • Once again Chris you are the man! Thanks. It works beautifully now, if anyone else wants to do something like this: I turned "player action" on the hotspot to "none" and added the "turn to face" in the action list after…
  • I've decided just to go with the AC driven subtitles as it works and does what I need it to so you can ignore the above if you like :) I am curious as to what part of the character the subtitles use as a position reference. i.e. what does the dot on…
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