Here is the script for you to copy and save:
using UnityEngine;namespace AC{ [RequireComponent (typeof (AC.Char))] public class StickToSlope : MonoBehaviour { [SerializeField] [Range (0f, 1f)] private float rayLength = 0.2f; …
That fixes it, thanks!
To explain, I wanted to be able to give the player a toggle between always running/walking while still allowing them to use double-click to run. Setting to "Always walk" prevents this while Free does not.
Yes, toggling to a run in mid-walk works correctly. Toggling to a walk in mid-run just stops the player on a dime. They can still be controlled correctly after that, but it's weird.
Reported this to Rogo support yesterday and they confirmed that it was a bug with LipSync Lite. You have to select your saved asset, set the inspector to debug mode, and change the "script" variable from "LipSyncDataBase" to &quo…
For me, the audio did play and Tin Pot moved his mouth to it, but I also got these console outputs:
The 'RogoLipSyncIsPresent' preprocessor define must be declared in the Player Settings.etc.
NullReferenceException: Object reference not set to an in…
Yes, I tried manually assigned the audio and .asset files when auto-naming was unchecked.
AC version is 1.60.7Unity version is 2017.1.1f1LipSync Lite version is 1.401
For further explanation, this is the console output I get:
No LipSync data found for Player, line ID 121
-> AC debug loggerUnityEngine.Debug:LogWarning(Object, Object)AC.ACDebug:LogWarning(Object, Object) (at Assets/AdventureCreator/Scripts/Stat…
I'd considered a variable but didn't think to check free-aiming. You are a saint yet again, Chris.
As for the manual, I'm referring to the note at the bottom of page 67:
"NOTE: Enabling direct Menu navigation during gameplay doesn’t disable Pla…
Great to know, didn't realize that was a feature. Just to be sure, is this script applied to the character using it or a scene object and how is it applied?
I would definitely love to have crouching implemented for the first person controller at least. I've run into this limitation before with AC and it would definitely be a useful option to have.