Hello all, ?
I have a cutscene that runs on start, ActionList has 4 actions, Actions 0, 1, and 2 fire and work fine, 3 never fires at all for some reason.
(Updated to 1.57) Tried same action list with new ActionList on start option, same issue.
Images of my ActionList editor and inspector -
I should add, it does not seem to be related to the the actual action itself, I have tried numerous ones, none fire and I have tried changing every setting/option I can think of.
Any assistance in figuring out why would be greatly appreciated. Any further info need please let me know. Thanks.
Mac OSX
UNITY 5.5.3F1
AC 1.57
Comments
Be aware that a handy debug trick is to write a comment for the Actions (click the "cog" icon in the ActionList Editor window), and then set these to display in the Console via the Settings Manager's Print Action comments in Console? option.
I assume that I should not have to wait at all and that the Wait until finished alone should work all the time as you said you could not replicate it.
Wondering if it might be something related to tic's and my computer but having same issue on 2 of them may rule that out. Going to test a build without the engine wait and confirm if it's just in unity play mode as well.
As I am unable to reproduce the problem, that may well be the case.