I am having a weird problem where Unity will crash if my AC object is on, it does not crash if I turn it off before running. This is what the log said..
========== OUTPUTING STACK TRACE ==================
0x00000001418973FA (Unity) mecanim::skeleton::SkeletonPoseComputeGlobalQ
0x0000000141897427 (Unity) mecanim::skeleton::SkeletonPoseComputeGlobalQ
0x00000001412C17AF (Unity) mecanim::human::HumanFixTwist
0x00000001412C6D60 (Unity) mecanim::human::TwistSolve
0x000000014127BE85 (Unity) mecanim::animation::EvaluateAvatarEnd
0x000000014078205B (Unity) Animator::IKStep
0x0000000140784956 (Unity) Animator::IKJob
0x0000000140D3F203 (Unity) JobQueue::Exec
0x0000000140D3F459 (Unity) JobQueue::ExecuteJobFromHighPriorityStack
0x0000000140D3F4E8 (Unity) JobQueue::ProcessJobs
0x0000000140D3F5DE (Unity) JobQueue::WorkLoop
0x00000001411C538C (Unity) Thread::RunThreadWrapper
0x00007FFF80BE8102 (KERNEL32) BaseThreadInitThunk
0x00007FFF8131C5B4 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
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