I searched and saw a few threads about functionality like this from a few years ago, but am not sure if it was ever really solved beyond the use of additional scripts.
I think it would be great if there was an Object > Activate/Deactivate action that would do simply that: Activate and deactivate GameObjects in a scene.
In addition to being really handy, I think it would prevent new users from getting confused about Object > Visibility, or even Object > Send Message > Turn On/Off, both of which I remember assuming had to do with activating and de-activating GameObjects and being very confused as to why they didn't work.
Not something I can't live without, but a gap that I think deserves to be filled...!
Comments
Such an Action could be written "unofficially" and may work for some cases, but it's too problematic to be provided as part of AC itself.