Forum rules - please read before posting.

Player and animations

What I did:
- animated character in Spine and exported 
- used Spine2Unity plugin which converts Spine animation to Unity's native. In Output for this plugin I got GameObject which has a child(not Sprite,just another game object) with appropriate Animator associated 
http://joxi.ru/823LZgocLzMlAO
- I've added Player script to the main game object and added its child as Sprite child
- Made this prefab as Player in Setting.
WHen I run the scene character just plays all animation from its Animator. It moves across NavMesh but doesnt change Animations,despite I wrote names in "walk" and "idle"
I left AnimationEngine default SpriteUnity, but my prefab uses image atlas maybe this is the reason.
Anyway, any advice would be appreciated. I read about writing custom animation engines, but while my character animation seems to be in native Unity format maybe I can use standard engines somehow&

Comments

  • Sorry guys, I think I found my minor mistake. I did'nt create animations with names like Walk_D, Idle_D etc, so probably Engine just could find them and I've seen no animation
  • The Console window should alert you to any animations that are missing when trying to play them.
  • The Console window should alert you to any animations that are missing when trying to play them.
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.