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[console-error] menumanager.cs

edited December 2016 in Engine development
ac155a
u537p2

InvalidOperationException: Operation is not valid due to the current state of the object
System.Collections.Stack.Peek () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections/Stack.cs:321)
UnityEngine.GUILayoutUtility.EndLayoutGroup () (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:280)
UnityEngine.GUILayout.EndVertical () (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:317)
UnityEditor.EditorGUILayout.EndVertical () (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorGUI.cs:6871)
AC.MenuManager.ShowGUI () (at Assets/AdventureCreator/Scripts/Managers/MenuManager.cs:152)
AC.AdventureCreator.OnGUI () (at Assets/AdventureCreator/Scripts/Managers/Editor/AdventureCreator.cs:237)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)


happens when "create" is clicked next to an empty
"ActionList when turn on" or "ActionList when turn off"

Comments

  • Yes, I've seen that.  Not sure if it's a Unity bug - it doesn't cause any problems so far as I can tell.  Does the ActionList get created?
  • Yes, and it get's called. So no bug, just some UI error.
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