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feature: pause/play current music

Hello,

I have a couple of scenes with different music and also different states of the scene with different music.

In my inventory I have a book (Unity UI, text, images, etc.)
When I open it, there is no music.(I stop it)
When I close it the last music playing should continue.

At the moment my solution is to check states and scenes with a lot of variables and a huge action list.

A simpler solution would be one option in the Music action
image
Then I wouldn't have to check scene and scene state to play the specific music loop that was playing and I wouldn't need an extra action list.



Comments

  • Potentially.  And would this play from the same point the track stopped at, or restart?
  • Hm. I think it would be nice from the same point with a fade in.
  • Thank you for the feature. 
    Just updated my actionlists and could delete my wild variable check construct :)
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