I'm looking to expand upon the ActionSpeech.cs, and need to inherit from this script.
There is one base function, that I'm hoping could be set "virtual" for the next update of AC?
The function:
public AC.Char Speaker
Because a few of the variables in the base ActionSpeech.cs are private, it made more sense for me to override this function, so that when the "lip synching" function calls the actor to start and stop talking, I can handle it myself.
Would it be possible? If not, I don't mind tweaking this script whenever I update.
Thank you!
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