Hi there,
Is there a simple way to have a graphic sit next to text in a journal menu item?
It seems like a nice way to create a short book in a game but all I can manage to do is create many pages of text. I would like each page of journal text have a graphic next to it which changes when the player changes pages.
If there anyway way to do this or is it a text only option?
Thanks,
Chris
Comments
Here is the way I did:
I created an inventory with only 1 slot and set a specific category only for journal pages.
Then I created .png sprite pages with pictures and text as items with that specific category. As I play I gather those gameobjects/pages through the scenes and they go to my journal inventory.
The only drawback is that each page image has to be complete with 2 pages. So you scroll 1-2 page then 2-4 etc.
One can actually make 2 inventories with 1 slot each and with 2 different categories and send to the respected inventory. But I have lots of text and pictures so I use 2 pages every time.
Chris, do you by any chance have any plans about this? I just remember journal that was in the Vietkong game, and honestly, it was great..
(gosh, it's been 14 years! o__O)
journal there was somewhat similar to this pic - https://orig00.deviantart.net/1b47/f/2009/253/8/b/hawkins__vietcong_by_andgelo.jpg - attached photographs, hand drawings etc. Very immersive and believable.
Would be great to have the ability to make similar things with AC.
What the above would require would be a series of elements, necessary for the control over the layout that such a design requires.
This can technically already be done by creating a separate Menu or series of Elements for each page, and then swapping each's display via the Menu: Change state Action - though with many pages that would quickly get complex.
There are several assets on the Asset Store that deal directly with journal systems of that kind, and it would be more appropriate to incorporate the two together. How that is achieved, however, does vary from asset to asset, but the "Integrating other gameplay" chapter of the Manual provides an overview of the main paths to take.